Searched refs:locY (Results 1 – 2 of 2) sorted by relevance
284 SkScalar locY = y + 0.5f - center.fY; in create_frustum_normal_map() local287 if (locY > 0.0f) { in create_frustum_normal_map()288 norm = locX >= locY ? right : down; // LR corner in create_frustum_normal_map()290 norm = locX > -locY ? right : up; // UR corner in create_frustum_normal_map()293 if (locY > 0.0f) { in create_frustum_normal_map()294 norm = -locX > locY ? left : down; // LL corner in create_frustum_normal_map()296 norm = locX > locY ? up : left; // UL corner in create_frustum_normal_map()320 SkScalar locY = y + 0.5f - center.fY; in create_tetra_normal_map() local323 if (locY > 0.0f) { in create_tetra_normal_map()324 norm = locX >= locY ? rightUp : down; // LR corner in create_tetra_normal_map()[all …]
320 SkScalar locY = y + 0.5f - center.fY; in create_frustum_normal_map() local323 if (locY > 0.0f) { in create_frustum_normal_map()324 norm = locX >= locY ? right : down; // LR corner in create_frustum_normal_map()326 norm = locX > -locY ? right : up; // UR corner in create_frustum_normal_map()329 if (locY > 0.0f) { in create_frustum_normal_map()330 norm = -locX > locY ? left : down; // LL corner in create_frustum_normal_map()332 norm = locX > locY ? up : left; // UL corner in create_frustum_normal_map()356 SkScalar locY = y + 0.5f - center.fY; in create_tetra_normal_map() local359 if (locY > 0.0f) { in create_tetra_normal_map()360 norm = locX >= locY ? rightUp : down; // LR corner in create_tetra_normal_map()[all …]