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Searched refs:lower_rect_tex (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_nir_builtins.c57 if (st->lower_rect_tex) { in st_nir_finish_builtin_shader()
Dst_context.h166 boolean lower_rect_tex; member
Dst_atom_sampler.c75 if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB || st->lower_rect_tex) in st_convert_sampler()
Dst_glsl_to_nir.cpp1035 if (st->lower_rect_tex || lower_tg4_offsets) { in st_finalize_nir()
1037 opts.lower_rect = !!st->lower_rect_tex; in st_finalize_nir()
Dst_cb_bitmap.c565 … (st->internal_target == PIPE_TEXTURE_RECT && st->lower_rect_tex); in init_bitmap_state()
Dst_context.c637 st->lower_rect_tex = in st_create_context_priv()
Dst_cb_drawpixels.c751 (sv[0]->texture->target == PIPE_TEXTURE_RECT && st->lower_rect_tex); in draw_textured_quad()