/third_party/mesa3d/src/compiler/nir/ |
D | nir_lower_subgroups.c | 218 if (options->lower_to_scalar && swizzle->num_components > 1) { in lower_shuffle_to_swizzle() 298 if (options->lower_to_scalar && shuffle->num_components > 1) { in lower_to_shuffle() 578 if (options->lower_to_scalar && qbcst->num_components > 1) { in lower_dynamic_quad_broadcast() 626 if (options->lower_to_scalar && intrin->num_components > 1) in lower_subgroups_instr() 636 if (options->lower_to_scalar && intrin->num_components > 1) in lower_subgroups_instr() 645 if (options->lower_to_scalar && intrin->num_components > 1) in lower_subgroups_instr() 784 else if (options->lower_to_scalar && intrin->num_components > 1) in lower_subgroups_instr() 794 else if (options->lower_to_scalar && intrin->num_components > 1) in lower_subgroups_instr() 809 else if (options->lower_to_scalar && intrin->num_components > 1) in lower_subgroups_instr() 821 if (options->lower_to_scalar && intrin->num_components > 1) in lower_subgroups_instr() [all …]
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D | nir.h | 3500 bool lower_to_scalar; member 4885 bool lower_to_scalar:1; member
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_nir_builtins.c | 49 if (nir->options->lower_to_scalar) { in st_nir_finish_builtin_shader()
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D | st_glsl_to_nir.cpp | 404 if (options->lower_to_scalar) { in st_nir_preprocess() 531 if (!nir->options->lower_to_scalar) { in st_glsl_to_nir_post_opts() 740 if (options->lower_to_scalar) { in st_link_nir()
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/third_party/mesa3d/src/freedreno/ir3/ |
D | ir3_compiler.c | 112 .lower_to_scalar = true, \
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D | ir3_nir.c | 505 .lower_to_scalar = true, in ir3_nir_post_finalize()
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/third_party/mesa3d/src/intel/compiler/ |
D | brw_compiler.c | 58 .lower_to_scalar = true, \
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D | brw_nir.c | 889 .lower_to_scalar = true, in brw_preprocess_nir()
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/third_party/mesa3d/src/compiler/glsl/ |
D | gl_nir_linker.c | 62 if (nir->options->lower_to_scalar) { in gl_nir_opts() 123 if (producer->options->lower_to_scalar) { in gl_nir_link_opts()
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D | gl_nir_link_varyings.c | 2612 if (producer->options->lower_to_scalar && !vm->disable_varying_packing && in link_shader_opts()
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shader_nir.c | 269 .lower_to_scalar = true, in si_lower_nir()
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D | si_get.c | 1106 .lower_to_scalar = true, in si_init_screen_get_functions()
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/third_party/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_screen.c | 731 .lower_to_scalar = true,
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/third_party/mesa3d/src/gallium/drivers/r600/ |
D | r600_pipe_common.c | 1364 .lower_to_scalar = true, in r600_common_screen_init() 1400 rscreen->nir_options.lower_to_scalar = false; in r600_common_screen_init()
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/third_party/mesa3d/src/gallium/frontends/clover/nir/ |
D | invocation.cpp | 507 if (compiler_options->lower_to_scalar) { in spirv_to_nir()
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_screen.c | 628 .lower_to_scalar = true,
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/third_party/mesa3d/src/broadcom/vulkan/ |
D | v3dv_pipeline.c | 235 .lower_to_scalar = true, 1706 if (producer->options->lower_to_scalar) { in link_shaders()
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_shader.c | 966 .lower_to_scalar = 1, in radv_shader_spirv_to_nir()
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/third_party/mesa3d/src/gallium/auxiliary/nir/ |
D | tgsi_to_nir.c | 2461 if (nir->options->lower_to_scalar) { in ttn_optimize_nir()
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_program.c | 2171 .lower_to_scalar = true,
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/third_party/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_nir.c | 2772 .lower_to_scalar = true, in lp_build_opt_nir()
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/third_party/mesa3d/docs/relnotes/ |
D | 19.3.0.rst | 2435 - nir: add nir_shader_compiler_options::lower_to_scalar 2436 - st/mesa: use nir_shader_compiler_options::lower_to_scalar 2437 - tgsi_to_nir: use nir_shader_compiler_options::lower_to_scalar
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D | 21.2.0.rst | 2474 - nir: Add filter callback for lower_to_scalar to the options 2475 - gallium: pass lower_to_scalar_filter to lower_to_scalar pass
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/third_party/mesa3d/src/nouveau/codegen/ |
D | nv50_ir_from_nir.cpp | 3378 op.lower_to_scalar = false; in nvir_nir_shader_compiler_options()
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/third_party/mesa3d/src/gallium/drivers/zink/ |
D | zink_compiler.c | 3060 subgroup_options.lower_to_scalar = true; in zink_shader_create()
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