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/third_party/ffmpeg/libavfilter/
Dvf_deflicker.c61 float luminance[SIZE]; member
220 *f += s->luminance[y]; in get_am_factor()
224 *f /= s->luminance[0]; in get_am_factor()
235 *f *= s->luminance[y]; in get_gm_factor()
239 *f /= s->luminance[0]; in get_gm_factor()
250 *f += 1.0f / s->luminance[y]; in get_hm_factor()
254 *f /= s->luminance[0]; in get_hm_factor()
265 *f += s->luminance[y] * s->luminance[y]; in get_qm_factor()
270 *f /= s->luminance[0]; in get_qm_factor()
281 *f += s->luminance[y] * s->luminance[y] * s->luminance[y]; in get_cm_factor()
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/third_party/skia/src/core/
DSkMaskGamma.cpp16 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma()
18 return luminance; in toLuma()
27 SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override { in toLuma()
28 return SkScalarPow(luminance, gamma); in toLuma()
36 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma()
40 if (luminance <= 0.04045f) { in toLuma()
41 return luminance / 12.92f; in toLuma()
43 return SkScalarPow((luminance + 0.055f) / 1.055f, in toLuma()
DSkMaskGamma.h29 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0;
35 const SkColorSpaceLuminance& luminance = Fetch(gamma); in computeLuminance() local
36 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); in computeLuminance()
37 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255); in computeLuminance()
38 SkScalar b = luminance.toLuma(gamma, SkIntToScalar(SkColorGetB(c)) / 255); in computeLuminance()
43 return SkScalarRoundToInt(luminance.fromLuma(gamma, luma) * 255); in computeLuminance()
/third_party/flutter/skia/src/core/
DSkMaskGamma.cpp16 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma()
18 return luminance; in toLuma()
27 SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override { in toLuma()
28 return SkScalarPow(luminance, gamma); in toLuma()
36 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma()
40 if (luminance <= 0.04045f) { in toLuma()
41 return luminance / 12.92f; in toLuma()
43 return SkScalarPow((luminance + 0.055f) / 1.055f, in toLuma()
DSkMaskGamma.h29 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0;
35 const SkColorSpaceLuminance& luminance = Fetch(gamma); in computeLuminance() local
36 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); in computeLuminance()
37 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255); in computeLuminance()
38 SkScalar b = luminance.toLuma(gamma, SkIntToScalar(SkColorGetB(c)) / 255); in computeLuminance()
43 return SkScalarRoundToInt(luminance.fromLuma(gamma, luma) * 255); in computeLuminance()
/third_party/openGLES/extensions/EXT/
DEXT_texture_compression_latc.txt47 formats suited for unsigned and signed luminance and luminance-alpha
52 memory bandwidth required for luminance and luminance-alpha textures
53 by a factor of 2-to-1 over conventional uncompressed luminance and
54 luminance-alpha textures with 8-bit components (GL_LUMINANCE8 and
57 The compressed signed luminance-alpha format is reasonably suited
336 64 bits of unsigned luminance image data.
338 Each luminance image data block is encoded as a sequence of 8 bytes,
354 luminance values LUM0 and LUM1 as though they were pixels with
366 The luminance value L for a texel at location (x,y) in the block
389 Since the decoded texel has a luminance format, the resulting RGBA
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DEXT_422_pixels.txt28 element is L (luminance). Luminance is present on all pixels; a full
33 and the second element stored is L (luminance). Luminance is present
122 C (chrominance) and the second element stored is L (luminance).
123 For 422_REV_EXT, the first element stored is luminance and the
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_texture_compression_latc.txt47 formats suited for unsigned and signed luminance and luminance-alpha
52 memory bandwidth required for luminance and luminance-alpha textures
53 by a factor of 2-to-1 over conventional uncompressed luminance and
54 luminance-alpha textures with 8-bit components (GL_LUMINANCE8 and
57 The compressed signed luminance-alpha format is reasonably suited
336 64 bits of unsigned luminance image data.
338 Each luminance image data block is encoded as a sequence of 8 bytes,
354 luminance values LUM0 and LUM1 as though they were pixels with
366 The luminance value L for a texel at location (x,y) in the block
389 Since the decoded texel has a luminance format, the resulting RGBA
[all …]
DEXT_422_pixels.txt28 element is L (luminance). Luminance is present on all pixels; a full
33 and the second element stored is L (luminance). Luminance is present
122 C (chrominance) and the second element stored is L (luminance).
123 For 422_REV_EXT, the first element stored is luminance and the
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_texture_compression_latc.txt41 formats suited for unsigned and signed luminance and luminance-alpha
46 memory bandwidth required for luminance and luminance-alpha textures
47 by a factor of 2-to-1 over conventional uncompressed luminance and
48 luminance-alpha textures with 8-bit components.
50 The compressed signed luminance-alpha format is reasonably suited
191 of 64 bits of unsigned luminance image data.
193 Each luminance image data block is encoded as a sequence of 8
209 luminance values LUM0 and LUM1 as though they were pixels with
221 The luminance value L for a texel at location (x,y) in the block
244 Since the decoded texel has a luminance format, the resulting
[all …]
/third_party/openGLES/extensions/NV/
DNV_texture_compression_latc.txt41 formats suited for unsigned and signed luminance and luminance-alpha
46 memory bandwidth required for luminance and luminance-alpha textures
47 by a factor of 2-to-1 over conventional uncompressed luminance and
48 luminance-alpha textures with 8-bit components.
50 The compressed signed luminance-alpha format is reasonably suited
191 of 64 bits of unsigned luminance image data.
193 Each luminance image data block is encoded as a sequence of 8
209 luminance values LUM0 and LUM1 as though they were pixels with
221 The luminance value L for a texel at location (x,y) in the block
244 Since the decoded texel has a luminance format, the resulting
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/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestoverlay2.c170 RGBtoYUV(Uint8 * rgb, int *yuv, int monochrome, int luminance) in RGBtoYUV() argument
194 if (luminance != 100) { in RGBtoYUV()
195 yuv[0] = yuv[0] * luminance / 100; in RGBtoYUV()
203 int monochrome, int luminance) in ConvertRGBtoYV12() argument
214 RGBtoYUV(rgb, yuv, monochrome, luminance); in ConvertRGBtoYV12()
227 int monochrome, int luminance) in ConvertRGBtoNV12() argument
237 RGBtoYUV(rgb, yuv, monochrome, luminance); in ConvertRGBtoNV12()
/third_party/EGL/extensions/EXT/
DEGL_EXT_gl_colorspace_scrgb.txt56 correspond to sRGB chromaticities and luminance levels. However, scRGB
60 map to luminance levels by the underlying display pipeline. The expected
62 luminance level of 80 nits on a standardized studio monitor. As the color
64 luminance levels also increase to a maximum of 10000 nits.
102 (1.0, 1.0, 1.0) correspond to a luminance range of 0 to 80 nits, which is
103 the same luminance range for sRGB. To achieve a larger dynamic range of up
107 The effective color gamut and luminance range of the content that extend
DEGL_EXT_gl_colorspace_scrgb_linear.txt56 correspond to sRGB chromaticities and luminance levels. However, scRGB
60 map to luminance levels by the underlying display pipeline. The expected
62 luminance level of 80 nits on a standardized studio monitor. As the color
64 luminance levels also increase linearly to a maximum of 10000 nits.
92 (1.0, 1.0, 1.0) correspond to a luminance range of 0 to 80 nits, which is
93 the same luminance range for sRGB. To achieve a larger dynamic range of up
97 The effective color gamut and luminance range of the content that extend
DEGL_EXT_surface_SMPTE2086_metadata.txt52 primaries, white point and luminance range of the mastering display, which
112 luminance of the mastering display, as configured for the mastering
114 floating-point luminance values should be multiplied by
119 primaries, white point, and luminance range, applications give EGL
175 Maximum luminance in nit multiplied by EGL_METADATA_SCALING_EXT
176 Minimum luminance in nit multiplied by EGL_METADATA_SCALING_EXT
198 luminance of the mastering display. The values returned are in units of
DEGL_EXT_yuv_surface.txt118 * They support the same type of color buffer (RGB or luminance)
125 * They support the same type of color buffer (RGB, YUV, or luminance)
138 luminance color buffer, or EGL_YUV_BUFFER_EXT for a YUV color buffer. For
140 and EGL_LUMINANCE_SIZE must be zero. For a luminance buffer, EGL_RED_SIZE,
142 non-zero. For both RGB and luminance color buffers, EGL_ALPHA_SIZE may be
227 If OpenGL or OpenGL ES rendering is supported for a luminance color
232 luminance channel of the color buffer, the green and blue components are
241 and EGL_ALPHA_SIZE. For a luminance color buffer, the total is the sum of
265 EGL_ALPHA_SIZE; for a luminance color buffer, the sum of EGL_LUMINANCE_SIZE
/third_party/skia/third_party/externals/egl-registry/extensions/EXT/
DEGL_EXT_gl_colorspace_scrgb_linear.txt56 correspond to sRGB chromaticities and luminance levels. However, scRGB
60 map to luminance levels by the underlying display pipeline. The expected
62 luminance level of 80 nits on a standardized studio monitor. As the color
64 luminance levels also increase linearly to a maximum of 10000 nits.
92 (1.0, 1.0, 1.0) correspond to a luminance range of 0 to 80 nits, which is
93 the same luminance range for sRGB. To achieve a larger dynamic range of up
97 The effective color gamut and luminance range of the content that extend
DEGL_EXT_gl_colorspace_scrgb.txt56 correspond to sRGB chromaticities and luminance levels. However, scRGB
60 map to luminance levels by the underlying display pipeline. The expected
62 luminance level of 80 nits on a standardized studio monitor. As the color
64 luminance levels also increase to a maximum of 10000 nits.
102 (1.0, 1.0, 1.0) correspond to a luminance range of 0 to 80 nits, which is
103 the same luminance range for sRGB. To achieve a larger dynamic range of up
107 The effective color gamut and luminance range of the content that extend
DEGL_EXT_surface_SMPTE2086_metadata.txt52 primaries, white point and luminance range of the mastering display, which
112 luminance of the mastering display, as configured for the mastering
114 floating-point luminance values should be multiplied by
119 primaries, white point, and luminance range, applications give EGL
175 Maximum luminance in nit multiplied by EGL_METADATA_SCALING_EXT
176 Minimum luminance in nit multiplied by EGL_METADATA_SCALING_EXT
198 luminance of the mastering display. The values returned are in units of
DEGL_EXT_yuv_surface.txt118 * They support the same type of color buffer (RGB or luminance)
125 * They support the same type of color buffer (RGB, YUV, or luminance)
138 luminance color buffer, or EGL_YUV_BUFFER_EXT for a YUV color buffer. For
140 and EGL_LUMINANCE_SIZE must be zero. For a luminance buffer, EGL_RED_SIZE,
142 non-zero. For both RGB and luminance color buffers, EGL_ALPHA_SIZE may be
227 If OpenGL or OpenGL ES rendering is supported for a luminance color
232 luminance channel of the color buffer, the green and blue components are
241 and EGL_ALPHA_SIZE. For a luminance color buffer, the total is the sum of
265 EGL_ALPHA_SIZE; for a luminance color buffer, the sum of EGL_LUMINANCE_SIZE
/third_party/flutter/skia/samplecode/
DSampleShadowColor.cpp122 SkScalar luminance = 0.5f*(max + min) / 255.f; in drawShadowedPath() local
123 SkScalar alpha = (.6 - .4*luminance)*luminance*luminance + 0.3f; in drawShadowedPath()
/third_party/skia/samplecode/
DSampleShadowColor.cpp122 SkScalar luminance = 0.5f*(max + min) / 255.f; in drawShadowedPath() local
123 SkScalar alpha = (.6 - .4*luminance)*luminance*luminance + 0.3f; in drawShadowedPath()
/third_party/mesa3d/src/mesa/main/
Dtexcompress_bptc_tmp.h1212 int luminance; in get_rgba_endpoints_unorm() local
1223 luminance = p[0] + p[1] + p[2]; in get_rgba_endpoints_unorm()
1224 if (luminance < average_luminance) { in get_rgba_endpoints_unorm()
1305 int luminance; in write_rgb_indices_unorm() local
1327 luminance = src[0] + src[1] + src[2]; in write_rgb_indices_unorm()
1329 index = ((luminance - endpoint_luminances[0]) * 3 / in write_rgb_indices_unorm()
1516 float luminance; in get_endpoints_float() local
1526 luminance = p[0] + p[1] + p[2]; in get_endpoints_float()
1527 if (luminance < average_luminance) { in get_endpoints_float()
1588 float luminance; in write_rgb_indices_float() local
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/third_party/flutter/engine/flutter/testing/dart/
Dcolor_test.dart124 test('compute gray luminance', () {
127 // Relative luminance's formula is just the linearized color value for gray.
132 test('compute color luminance', () {
/third_party/gstreamer/gstplugins_bad/gst/gaudieffects/
Dgstdilate.c261 guint32 red, green, blue, luminance; in get_luminance() local
267 luminance = ((90 * red) + (115 * green) + (51 * blue)); in get_luminance()
269 return luminance; in get_luminance()

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