Searched refs:m_t2 (Results 1 – 2 of 2) sorted by relevance
964 Utils::TYPES m_t2; member
4309 << " T2:" << Utils::getTypeName(test_case.m_types.m_t2, test_case.m_n_cols, in prepareNextTestCase()4507 …const GLchar* t2 = Utils::getTypeName(test_case.m_types.m_t2, test_case.m_n_cols, test_case.m… in prepareShaderSource()4567 switch (test_case.m_types.m_t2) in prepareUniforms()4604 m_debug_test_case.m_types.m_t2 = Utils::FLOAT; in testInit()4613 …== Utils::doesTypeSupportMatrix(types.m_t1)) && (true == Utils::doesTypeSupportMatrix(types.m_t2))) in testInit()