/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderInput.cpp | 314 , m_vertex_shader_id(0) in GeometryShader_gl_in_ArrayContentsTest() 344 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 363 m_vertex_shader_id, 1 /* number of vertex shader parts */, &m_vertex_shader_code)) in initTest() 371 geometry_shader_sized_arrays_code, m_vertex_shader_id, in initTest() 542 if (0 != m_vertex_shader_id) in deinit() 544 gl.deleteShader(m_vertex_shader_id); in deinit() 878 , m_vertex_shader_id(0) in GeometryShader_gl_PointSize_ValueTest() 939 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in init() 946 &m_geometry_shader_code, m_vertex_shader_id, 1 /* vertex shader parts number */, in init() 1112 if (m_vertex_shader_id != 0) in deinit() [all …]
|
D | esextcGeometryShaderOutput.cpp | 310 , m_vertex_shader_id(0) in GeometryShaderOutputRenderingBase() 336 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 345 m_geometry_shader_id, 1, &m_geometry_shader_code, m_vertex_shader_id, 1, in initTest() 452 if (m_vertex_shader_id != 0) in deinit() 454 gl.deleteShader(m_vertex_shader_id); in deinit()
|
D | esextcGeometryShaderProgramResource.cpp | 189 , m_vertex_shader_id(0) in GeometryShaderProgramResourceTest() 307 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 318 geometry_shader_code_parts, m_vertex_shader_id, nCodeParts, /* Vertex shader parts number */ in initTest() 582 if (m_vertex_shader_id != 0) in deinit() 584 gl.deleteShader(m_vertex_shader_id); in deinit()
|
D | esextcGeometryShaderPrimitiveCounter.cpp | 456 , m_vertex_shader_id(0) in GeometryShaderPrimitiveCounter() 522 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in createAndBuildProgramWithFeedback() 560 &geometry_shader_code_ptr, m_vertex_shader_id, 1, &m_vertex_shader_code)) in createAndBuildProgramWithFeedback() 584 if (m_vertex_shader_id != 0) in deinit() 586 gl.deleteShader(m_vertex_shader_id); in deinit() 1151 , m_vertex_shader_id(0) in GeometryShaderPrimitiveIDFromFragmentShader() 1189 if (m_vertex_shader_id != 0) in deinit() 1191 gl.deleteShader(m_vertex_shader_id); in deinit() 1193 m_vertex_shader_id = 0; in deinit() 1249 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in iterate() [all …]
|
D | esextcGeometryShaderConstantVariables.cpp | 110 , m_vertex_shader_id(0) in GeometryShaderConstantVariables() 159 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 165 &m_geometry_shader_code, m_vertex_shader_id, 1, &m_vertex_shader_code)) in initTest() 548 if (m_vertex_shader_id != 0) in deinit() 550 gl.deleteShader(m_vertex_shader_id); in deinit() 552 m_vertex_shader_id = 0; in deinit()
|
D | esextcGeometryShaderInput.hpp | 92 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShader_gl_in_ArrayContentsTest 288 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShader_gl_PointSize_ValueTest 355 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShader_gl_Position_ValueTest
|
D | esextcGeometryShaderPrimitiveCounter.hpp | 136 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShaderPrimitiveCounter 258 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShaderPrimitiveIDFromFragmentShader
|
D | esextcGeometryShaderLimits.cpp | 781 , m_vertex_shader_id(0) in GeometryShaderLimitsTransformFeedbackBase() 823 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 836 m_geometry_shader_parts, m_vertex_shader_id, m_n_vertex_shader_parts, in initTest() 967 if (0 != m_vertex_shader_id) in deinit() 969 gl.deleteShader(m_vertex_shader_id); in deinit() 971 m_vertex_shader_id = 0; in deinit() 1005 , m_vertex_shader_id(0) in GeometryShaderLimitsRenderingBase() 1085 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 1092 m_geometry_shader_parts, m_vertex_shader_id, m_n_vertex_shader_parts, in initTest() 1222 if (m_vertex_shader_id != 0) in deinit() [all …]
|
D | esextcGeometryShaderConstantVariables.hpp | 115 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShaderConstantVariables
|
D | esextcGeometryShaderProgramResource.hpp | 74 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShaderProgramResourceTest
|
D | esextcGeometryShaderOutput.hpp | 139 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShaderOutputRenderingBase
|
D | esextcGeometryShaderLimits.hpp | 80 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShaderLimitsTransformFeedbackBase 154 glw::GLuint m_vertex_shader_id; member in glcts::GeometryShaderLimitsRenderingBase
|
/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 96 , m_vertex_shader_id(0) in GPUShader5UniformBlocksArrayIndexing() 132 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 137 …buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1, in initTest() 319 if (m_vertex_shader_id != 0) in deinit() 321 gl.deleteShader(m_vertex_shader_id); in deinit() 323 m_vertex_shader_id = 0; in deinit()
|
D | esextcGPUShader5PreciseQualifier.cpp | 106 , m_vertex_shader_id(0) in GPUShader5PreciseQualifier() 136 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 140 …buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1, in initTest() 218 if (m_vertex_shader_id != 0) in deinit() 220 gl.deleteShader(m_vertex_shader_id); in deinit() 222 m_vertex_shader_id = 0; in deinit()
|
D | esextcGPUShader5UniformBlocksArrayIndexing.hpp | 124 glw::GLuint m_vertex_shader_id; member in glcts::GPUShader5UniformBlocksArrayIndexing
|
D | esextcGPUShader5PreciseQualifier.hpp | 168 glw::GLuint m_vertex_shader_id; member in glcts::GPUShader5PreciseQualifier
|
D | esextcGPUShader5TextureGatherOffset.cpp | 514 , m_vertex_shader_id(0) in GPUShader5TextureGatherOffsetTestBase() 580 if (0 != m_vertex_shader_id) in deinit() 582 gl.deleteShader(m_vertex_shader_id); in deinit() 584 m_vertex_shader_id = 0; in deinit() 637 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 649 &m_fragment_shader_code, m_vertex_shader_id, (unsigned int)m_vertex_shader_parts.size(), in initTest()
|
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayStencilAttachments.cpp | 162 , m_vertex_shader_id(0) in TextureCubeMapArrayStencilAttachments() 341 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in buildAndUseProgram() 362 &geometry_shader_code_ptr, m_vertex_shader_id, 1, &m_vertex_shader_code)) in buildAndUseProgram() 370 …buildProgram(m_program_id, m_fragment_shader_id, 1, &m_fragment_shader_code, m_vertex_shader_id, 1, in buildAndUseProgram() 469 if (m_vertex_shader_id != 0) in cleanAfterTest() 471 gl.deleteShader(m_vertex_shader_id); in cleanAfterTest() 473 m_vertex_shader_id = 0; in cleanAfterTest()
|
D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 199 , m_vertex_shader_id(0) in TextureCubeMapArrayColorDepthAttachmentsTest() 364 if (0 != m_vertex_shader_id) in deinit() 366 gl.deleteShader(m_vertex_shader_id); in deinit() 368 m_vertex_shader_id = 0; in deinit() 574 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 605 m_vertex_shader_id, 1, &m_vertex_shader_code)) in initTest() 612 non_layered_geometry_shader_parts, m_vertex_shader_id, 1, &m_vertex_shader_code)) in initTest()
|
D | esextcTextureCubeMapArrayStencilAttachments.hpp | 139 glw::GLuint m_vertex_shader_id; member in glcts::TextureCubeMapArrayStencilAttachments
|
D | esextcTextureCubeMapArrayColorDepthAttachments.hpp | 112 glw::GLuint m_vertex_shader_id; member in glcts::TextureCubeMapArrayColorDepthAttachmentsTest
|
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl3cGPUShader5Tests.cpp | 54 : m_context(context), m_fragment_shader_id(0), m_program_object_id(0), m_vertex_shader_id(0) in programInfo() 84 if (0 != m_vertex_shader_id) in ~programInfo() 86 gl.deleteShader(m_vertex_shader_id); in ~programInfo() 87 m_vertex_shader_id = 0; in ~programInfo() 114 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in build() 117 compile(m_vertex_shader_id, vertex_shader_code); in build() 197 if (0 != m_vertex_shader_id) in link() 199 gl.attachShader(m_program_object_id, m_vertex_shader_id); in link()
|
D | gl3cGPUShader5Tests.hpp | 82 glw::GLuint m_vertex_shader_id; member
|
D | gl3cTextureSwizzleTests.hpp | 61 glw::GLuint m_vertex_shader_id; member
|
D | gl3cTextureSwizzleTests.cpp | 1963 : m_context(context), m_fragment_shader_id(0), m_program_object_id(0), m_vertex_shader_id(0) in programInfo() 1993 if (0 != m_vertex_shader_id) in ~programInfo() 1995 gl.deleteShader(m_vertex_shader_id); in ~programInfo() 1996 m_vertex_shader_id = 0; in ~programInfo() 2021 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in build() 2024 compile(m_vertex_shader_id, vertex_shader_code); in build() 2104 if (0 != m_vertex_shader_id) in link() 2106 gl.attachShader(m_program_object_id, m_vertex_shader_id); in link()
|