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Searched refs:max_tmu_spills (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
Dvir.c555 uint32_t max_tmu_spills, in vir_compile_init() argument
575 c->max_tmu_spills = max_tmu_spills; in vir_compile_init()
1706 uint32_t max_tmu_spills; member
1739 if (strategies[idx].max_tmu_spills != in skip_compile_strategy()
1740 strategies[idx - 1].max_tmu_spills) { in skip_compile_strategy()
1815 strategies[strat].max_tmu_spills, in v3d_compile()
Dvir_register_allocate.c246 (c->max_tmu_spills == 0); in v3d_choose_spill_node()
941 return c->spills + c->fills < c->max_tmu_spills; in tmu_spilling_allowed()
1165 c->max_tmu_spills = UINT32_MAX; in v3d_register_allocate()
1192 if (c->spills + c->fills > c->max_tmu_spills) in v3d_register_allocate()
Dv3d_compiler.h740 uint32_t max_tmu_spills; member
Dnir_to_vir.c4644 assert(c->spills + c->fills <= c->max_tmu_spills); in v3d_nir_to_vir()