Searched refs:max_tmu_spills (Results 1 – 4 of 4) sorted by relevance
555 uint32_t max_tmu_spills, in vir_compile_init() argument575 c->max_tmu_spills = max_tmu_spills; in vir_compile_init()1706 uint32_t max_tmu_spills; member1739 if (strategies[idx].max_tmu_spills != in skip_compile_strategy()1740 strategies[idx - 1].max_tmu_spills) { in skip_compile_strategy()1815 strategies[strat].max_tmu_spills, in v3d_compile()
246 (c->max_tmu_spills == 0); in v3d_choose_spill_node()941 return c->spills + c->fills < c->max_tmu_spills; in tmu_spilling_allowed()1165 c->max_tmu_spills = UINT32_MAX; in v3d_register_allocate()1192 if (c->spills + c->fills > c->max_tmu_spills) in v3d_register_allocate()
740 uint32_t max_tmu_spills; member
4644 assert(c->spills + c->fills <= c->max_tmu_spills); in v3d_nir_to_vir()