Searched refs:modeToMatch (Results 1 – 1 of 1) sorted by relevance
222 DXGI_MODE_DESC modeToMatch, closestMatch; in WINRT_AddDisplaysForOutput() local240 SDL_zero(modeToMatch); in WINRT_AddDisplaysForOutput()241 modeToMatch.Format = DXGI_FORMAT_B8G8R8A8_UNORM; in WINRT_AddDisplaysForOutput()242 …modeToMatch.Width = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.l… in WINRT_AddDisplaysForOutput()243 …modeToMatch.Height = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates… in WINRT_AddDisplaysForOutput()244 hr = dxgiOutput->FindClosestMatchingMode(&modeToMatch, &closestMatch, NULL); in WINRT_AddDisplaysForOutput()