Searched refs:msl_sampler (Results 1 – 7 of 7) sorted by relevance
74 binding.msl_sampler = 0; in main()79 binding.msl_sampler = 1000; // Will be remapped anyways, sanity check. in main()
78 binding.msl_sampler = 0; in main()
96 mslBinding.msl_buffer = mslBinding.msl_texture = mslBinding.msl_sampler = index;
1190 bind.msl_sampler = binding->msl_sampler; in spvc_compiler_msl_add_resource_binding()2541 binding->msl_sampler = binding_default.msl_sampler; in spvc_msl_resource_binding_init()
354 unsigned msl_sampler; member
96 uint32_t msl_sampler = 0; member
12395 set_extended_decoration(var.self, resource_decoration, remap.first.msl_sampler); in get_metal_resource_index()12396 return remap.first.msl_sampler; in get_metal_resource_index()15712 if (next_arg_buff_index == rez_bind.msl_sampler) in analyze_argument_buffers()