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Searched refs:mutateInventory (Results 1 – 5 of 5) sorted by relevance

/third_party/flatbuffers/tests/
DKotlinTest.kt407 assert(monster.mutateInventory(0, 1u) == true) in TestBuilderBasics()
408 assert(monster.mutateInventory(1, 2u) == true) in TestBuilderBasics()
409 assert(monster.mutateInventory(2, 3u) == true) in TestBuilderBasics()
410 assert(monster.mutateInventory(3, 4u) == true) in TestBuilderBasics()
411 assert(monster.mutateInventory(4, 5u) == true) in TestBuilderBasics()
418 assert(monster.mutateInventory(0, 0u) == true) in TestBuilderBasics()
419 assert(monster.mutateInventory(1, 1u) == true) in TestBuilderBasics()
420 assert(monster.mutateInventory(2, 2u) == true) in TestBuilderBasics()
421 assert(monster.mutateInventory(3, 3u) == true) in TestBuilderBasics()
422 assert(monster.mutateInventory(4, 4u) == true) in TestBuilderBasics()
DJavaTest.java461 TestEq(monster.mutateInventory(0, 1), true); in TestBuilderBasics()
462 TestEq(monster.mutateInventory(1, 2), true); in TestBuilderBasics()
463 TestEq(monster.mutateInventory(2, 3), true); in TestBuilderBasics()
464 TestEq(monster.mutateInventory(3, 4), true); in TestBuilderBasics()
465 TestEq(monster.mutateInventory(4, 5), true); in TestBuilderBasics()
476 TestEq(monster.mutateInventory(0, 0), true); in TestBuilderBasics()
477 TestEq(monster.mutateInventory(1, 1), true); in TestBuilderBasics()
478 TestEq(monster.mutateInventory(2, 2), true); in TestBuilderBasics()
479 TestEq(monster.mutateInventory(3, 3), true); in TestBuilderBasics()
480 TestEq(monster.mutateInventory(4, 4), true); in TestBuilderBasics()
/third_party/flatbuffers/tests/MyGame/Example/
DMonster.kt81 fun mutateInventory(j: Int, inventory: UByte) : Boolean { in inventoryInByteBuffer() method in MyGame.Example.Monster
DMonster.java37 …public boolean mutateInventory(int j, int inventory) { int o = __offset(14); if (o != 0) { bb.put(… in mutateInventory() method in Monster
/third_party/flatbuffers/docs/source/
DTutorial.md3193 monster.mutateInventory(0, 1); // Set vector element.
3201 monster.mutateInventory(0, 1) // Set vector element.