Searched refs:mutateInventory (Results 1 – 5 of 5) sorted by relevance
/third_party/flatbuffers/tests/ |
D | KotlinTest.kt | 407 assert(monster.mutateInventory(0, 1u) == true) in TestBuilderBasics() 408 assert(monster.mutateInventory(1, 2u) == true) in TestBuilderBasics() 409 assert(monster.mutateInventory(2, 3u) == true) in TestBuilderBasics() 410 assert(monster.mutateInventory(3, 4u) == true) in TestBuilderBasics() 411 assert(monster.mutateInventory(4, 5u) == true) in TestBuilderBasics() 418 assert(monster.mutateInventory(0, 0u) == true) in TestBuilderBasics() 419 assert(monster.mutateInventory(1, 1u) == true) in TestBuilderBasics() 420 assert(monster.mutateInventory(2, 2u) == true) in TestBuilderBasics() 421 assert(monster.mutateInventory(3, 3u) == true) in TestBuilderBasics() 422 assert(monster.mutateInventory(4, 4u) == true) in TestBuilderBasics()
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D | JavaTest.java | 461 TestEq(monster.mutateInventory(0, 1), true); in TestBuilderBasics() 462 TestEq(monster.mutateInventory(1, 2), true); in TestBuilderBasics() 463 TestEq(monster.mutateInventory(2, 3), true); in TestBuilderBasics() 464 TestEq(monster.mutateInventory(3, 4), true); in TestBuilderBasics() 465 TestEq(monster.mutateInventory(4, 5), true); in TestBuilderBasics() 476 TestEq(monster.mutateInventory(0, 0), true); in TestBuilderBasics() 477 TestEq(monster.mutateInventory(1, 1), true); in TestBuilderBasics() 478 TestEq(monster.mutateInventory(2, 2), true); in TestBuilderBasics() 479 TestEq(monster.mutateInventory(3, 3), true); in TestBuilderBasics() 480 TestEq(monster.mutateInventory(4, 4), true); in TestBuilderBasics()
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/third_party/flatbuffers/tests/MyGame/Example/ |
D | Monster.kt | 81 fun mutateInventory(j: Int, inventory: UByte) : Boolean { in inventoryInByteBuffer() method in MyGame.Example.Monster
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D | Monster.java | 37 …public boolean mutateInventory(int j, int inventory) { int o = __offset(14); if (o != 0) { bb.put(… in mutateInventory() method in Monster
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/third_party/flatbuffers/docs/source/ |
D | Tutorial.md | 3193 monster.mutateInventory(0, 1); // Set vector element. 3201 monster.mutateInventory(0, 1) // Set vector element.
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