Searched refs:nblend (Results 1 – 1 of 1) sorted by relevance
899 INTFLOAT nratio, sblend, nblend; in spx_coordinates() local908 nblend = 0; in spx_coordinates()911 nblend = 14529495; // sqrt(3) in FP.23 in spx_coordinates()914 nblend = fixed_sqrt(nratio, 23); in spx_coordinates()915 accu = (int64_t)nblend * 1859775393; in spx_coordinates()916 nblend = (int)((accu + (1<<29)) >> 30); in spx_coordinates()925 nblend = sqrtf(3.0f * nratio); // noise is scaled by sqrt(3) in spx_coordinates()940 accu = (int64_t)nblend * spx_coord_mant; in spx_coordinates()946 s->spx_noise_blend [ch][bnd] = nblend * spx_coord; in spx_coordinates()