Searched refs:newViewMinLayer (Results 1 – 1 of 1) sorted by relevance
736 GLuint newViewMinLevel, newViewMinLayer; in _mesa_TextureView() local808 newViewMinLayer = origTexObj->Attrib.MinLayer + minlayer; in _mesa_TextureView()819 if (newViewMinLayer >= (origTexObj->Attrib.MinLayer + in _mesa_TextureView()824 newViewMinLayer, origTexObj->Attrib.MinLayer, in _mesa_TextureView()