Searched refs:newViewNumLayers (Results 1 – 1 of 1) sorted by relevance
537 GLuint newViewNumLevels, newViewNumLayers; in texture_view() local548 newViewNumLayers = MIN2(numlayers, origTexObj->Attrib.NumLayers - minlayer); in texture_view()568 height = (GLsizei) newViewNumLayers; in texture_view()580 if (!no_error && newViewNumLayers != 6) { in texture_view()583 newViewNumLayers); in texture_view()591 depth = newViewNumLayers; in texture_view()599 if (!no_error && (newViewNumLayers % 6) != 0) { in texture_view()603 newViewNumLayers); in texture_view()606 depth = newViewNumLayers; in texture_view()697 texObj->Attrib.NumLayers = newViewNumLayers; in texture_view()