Home
last modified time | relevance | path

Searched refs:newViewNumLayers (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dtextureview.c537 GLuint newViewNumLevels, newViewNumLayers; in texture_view() local
548 newViewNumLayers = MIN2(numlayers, origTexObj->Attrib.NumLayers - minlayer); in texture_view()
568 height = (GLsizei) newViewNumLayers; in texture_view()
580 if (!no_error && newViewNumLayers != 6) { in texture_view()
583 newViewNumLayers); in texture_view()
591 depth = newViewNumLayers; in texture_view()
599 if (!no_error && (newViewNumLayers % 6) != 0) { in texture_view()
603 newViewNumLayers); in texture_view()
606 depth = newViewNumLayers; in texture_view()
697 texObj->Attrib.NumLayers = newViewNumLayers; in texture_view()