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Searched refs:noiseY (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp423 Noise noiseY(noiseVector.y()); in noise2D() local
430 noiseY.noisePositionIntegerValue = in noise2D()
431 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
434 noiseY.nextNoisePositionIntegerValue = in noise2D()
435 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
438 noiseY.noisePositionIntegerValue &= kBlockMask; in noise2D()
440 noiseY.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()
443 int b00 = (i + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()
444 int b10 = (j + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()
445 int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()
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/third_party/flutter/skia/src/shaders/
DSkPerlinNoiseShader.cpp484 Noise noiseY(noiseVector.y()); in noise2D() local
491 noiseY.noisePositionIntegerValue = in noise2D()
492 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
495 noiseY.nextNoisePositionIntegerValue = in noise2D()
496 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
499 noiseY.noisePositionIntegerValue &= kBlockMask; in noise2D()
501 noiseY.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()
504 int b00 = (i + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()
505 int b10 = (j + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()
506 int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()
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