Searched refs:noiseY (Results 1 – 2 of 2) sorted by relevance
423 Noise noiseY(noiseVector.y()); in noise2D() local430 noiseY.noisePositionIntegerValue = in noise2D()431 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()434 noiseY.nextNoisePositionIntegerValue = in noise2D()435 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()438 noiseY.noisePositionIntegerValue &= kBlockMask; in noise2D()440 noiseY.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()443 int b00 = (i + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()444 int b10 = (j + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()445 int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()[all …]
484 Noise noiseY(noiseVector.y()); in noise2D() local491 noiseY.noisePositionIntegerValue = in noise2D()492 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()495 noiseY.nextNoisePositionIntegerValue = in noise2D()496 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()499 noiseY.noisePositionIntegerValue &= kBlockMask; in noise2D()501 noiseY.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()504 int b00 = (i + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()505 int b10 = (j + noiseY.noisePositionIntegerValue) & kBlockMask; in noise2D()506 int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; in noise2D()[all …]