Searched refs:num_texture_samples (Results 1 – 7 of 7) sorted by relevance
148 uint32_t num_texture_samples; member
155 uint32_t s = validated_shader->num_texture_samples; in record_texture_sample()169 validated_shader->num_texture_samples = s + 1; in record_texture_sample()925 4 * validated_shader->num_texture_samples); in vc4_validate_shader()
839 validated_shader->num_texture_samples); in validate_gl_shader_rec()845 tex < validated_shader->num_texture_samples; in validate_gl_shader_rec()
200 uinfo->num_texture_samples) * 4); in vc4_write_uniforms()204 uinfo->num_texture_samples); in vc4_write_uniforms()
113 uint32_t num_texture_samples; member
108 c->num_texture_samples++; in indirect_uniform_load()133 c->num_texture_samples++; in vc4_ubo_load()381 c->num_texture_samples++; in ntq_emit_txf()500 c->num_texture_samples++; in ntq_emit_tex()2489 uinfo->num_texture_samples = c->num_texture_samples; in copy_uniform_state_to_shader()
458 uint32_t num_texture_samples; member