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Searched refs:ortho (Results 1 – 21 of 21) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/common/
DMatrixStack.cpp146 …void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double… in ortho() function in sw::MatrixStack
159 Matrix ortho(2 / (r - l), 0, 0, tx, in ortho() local
164 stack[this->top] *= ortho; in ortho()
DMatrixStack.hpp44 void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
/third_party/flutter/skia/src/gpu/ops/
DGrAAHairLinePathRenderer.cpp656 SkVector ortho, vec = b; in add_line() local
663 ortho.fX = 2.0f * vec.fY; in add_line()
664 ortho.fY = -2.0f * vec.fX; in add_line()
690 (*vert)[2].fPos = a - vec + ortho; in add_line()
692 (*vert)[3].fPos = b + vec + ortho; in add_line()
694 (*vert)[4].fPos = a - vec - ortho; in add_line()
696 (*vert)[5].fPos = b + vec - ortho; in add_line()
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/
Dmatrix_transform.hpp102 GLM_FUNC_DECL tmat4x4<T, defaultp> ortho(
160 GLM_FUNC_DECL tmat4x4<T, defaultp> ortho(
Dmatrix_transform.inl100 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho function
165 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho function
/third_party/skia/src/gpu/ops/
DAAHairLinePathRenderer.cpp689 SkVector ortho, vec = b; in add_line() local
696 ortho.fX = 2.0f * vec.fY; in add_line()
697 ortho.fY = -2.0f * vec.fX; in add_line()
723 (*vert)[2].fPos = a - vec + ortho; in add_line()
725 (*vert)[3].fPos = b + vec + ortho; in add_line()
727 (*vert)[4].fPos = a - vec - ortho; in add_line()
729 (*vert)[5].fPos = b + vec - ortho; in add_line()
/third_party/gstreamer/gstplugins_base/ext/gl/
Dgstgltransformation.h74 gboolean ortho; member
Dgstgltransformation.c365 if (transformation->ortho) { in gst_gl_transformation_build_mvp()
417 filter->ortho = g_value_get_boolean (value); in gst_gl_transformation_set_property()
470 g_value_set_boolean (value, filter->ortho); in gst_gl_transformation_get_property()
564 if (transformation->ortho) { in _screen_coord_to_world_ray()
585 transformation->ortho ? "ortho" : "perspection"); in _screen_coord_to_world_ray()
/third_party/skia/third_party/externals/angle2/util/
DMatrix.h44 static Matrix4 ortho(float l, float r, float b, float t, float n, float f);
DMatrix.cpp123 Matrix4 Matrix4::ortho(float l, float r, float b, float t, float n, float f) in ortho() function in Matrix4
/third_party/flutter/skia/third_party/externals/angle2/util/
DMatrix.h44 static Matrix4 ortho(float l, float r, float b, float t, float n, float f);
DMatrix.cpp123 Matrix4 Matrix4::ortho(float l, float r, float b, float t, float n, float f) in ortho() function in Matrix4
/third_party/skia/third_party/externals/angle2/samples/multi_window/
DMultiWindow.cpp139 Matrix4::ortho(static_cast<float>(window->getX()), in draw()
/third_party/flutter/skia/third_party/externals/angle2/samples/multi_window/
DMultiWindow.cpp139 Matrix4::ortho(static_cast<float>(window->getX()), in draw()
/third_party/skia/src/gpu/v1/
DSurfaceDrawContext.cpp1704 SkVector ortho = { parallel.fY, -parallel.fX }; in drawStrokedLine() local
1710 SkPoint corners[4] = { points[0] - ortho - parallel, in drawStrokedLine()
1711 points[0] + ortho - parallel, in drawStrokedLine()
1712 points[1] + ortho + parallel, in drawStrokedLine()
1713 points[1] - ortho + parallel }; in drawStrokedLine()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DContext_gl_1_0_autogen.h140 void ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, \
DContext_gl.cpp1352 void Context::ortho(GLdouble left, in ortho() function in gl::Context
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gl_1_autogen.h139 void ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, \
DContext_gl.cpp1316 void Context::ortho(GLdouble left, in ortho() function in gl::Context
/third_party/flutter/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_0_autogen.cpp3188 context->ortho(left, right, bottom, top, zNear, zFar); in Ortho()
/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_autogen.cpp4075 context->ortho(left, right, bottom, top, zNear, zFar); in GL_Ortho()