Searched refs:outputs_accessed_indirectly (Results 1 – 6 of 6) sorted by relevance
156 shader->info.outputs_accessed_indirectly |= bitfield; in set_io_mask()169 shader->info.outputs_accessed_indirectly |= bitfield; in set_io_mask()603 shader->info.outputs_accessed_indirectly |= slot_mask; in gather_intrinsic_info()637 shader->info.outputs_accessed_indirectly |= slot_mask; in gather_intrinsic_info()961 shader->info.outputs_accessed_indirectly = 0; in nir_shader_gather_info()
194 uint64_t outputs_accessed_indirectly; member
779 if (nir->info.outputs_accessed_indirectly) in nir_tgsi_scan_shader()
3013 shader->info.outputs_accessed_indirectly; in ac_nir_lower_ngg_ms()
4560 nir->info.outputs_accessed_indirectly || in bi_optimize_nir()
3861 ~stages[MESA_SHADER_VERTEX].nir->info.outputs_accessed_indirectly; in gather_tess_info()