Searched refs:particle_count (Results 1 – 1 of 1) sorted by relevance
395 int i, particle_count; in draw_particles() local472 particle_count = 0; in draw_particles()534 particle_count ++; in draw_particles()539 if (particle_count >= BATCH_PARTICLES) in draw_particles()544 glDrawArrays(GL_QUADS, 0, PARTICLE_VERTS * particle_count); in draw_particles()545 particle_count = 0; in draw_particles()558 glDrawArrays(GL_QUADS, 0, PARTICLE_VERTS * particle_count); in draw_particles()