Searched refs:per_primitive_inputs (Results 1 – 7 of 7) sorted by relevance
172 uint64_t per_primitive_inputs; member
1005 shader->info.per_primitive_inputs = 0; in nir_shader_gather_info()1011 shader->info.per_primitive_inputs |= BITFIELD64_RANGE(var->data.location, slots); in nir_shader_gather_info()
122 assert(BITFIELD64_BIT(location) & ~nir->info.per_primitive_inputs); in interp_reg()147 assert(BITFIELD64_BIT(location) & nir->info.per_primitive_inputs); in per_primitive_reg()
1776 nir->info.inputs_read & ~nir->info.per_primitive_inputs; in calculate_urb_setup()1784 if (nir->info.per_primitive_inputs) { in calculate_urb_setup()1786 nir->info.inputs_read & nir->info.per_primitive_inputs; in calculate_urb_setup()
3634 if (BITFIELD64_BIT(base) & nir->info.per_primitive_inputs) { in nir_emit_fs_intrinsic()
581 uint64_t per_primitive_input_mask = nir->info.inputs_read & nir->info.per_primitive_inputs; in radv_nir_shader_info_pass()
1123 nir->info.per_primitive_inputs |= VARYING_BIT_LAYER; in lower_view_index()