Searched refs:persample_dispatch (Results 1 – 8 of 8) sorted by relevance
890 bool persample_dispatch; member1987 !wm_prog_data->persample_dispatch && in brw_stage_has_packed_dispatch()
1282 if (!wm_prog_data->persample_dispatch) { in emit_samplepos_setup()1438 if (wm_prog_data->persample_dispatch) { in emit_samplemaskin_setup()7316 prog_data->persample_dispatch = in brw_nir_populate_wm_prog_data()7334 prog_data->uses_pos_offset = prog_data->persample_dispatch && in brw_nir_populate_wm_prog_data()7573 if (prog_data->persample_dispatch) { in brw_compile_fs()
452 prog_data->persample_dispatch); in generate_fb_read()
869 if (GFX_VER >= 9 && !prog_data->persample_dispatch && in blorp_emit_ps_config()934 psx.PixelShaderIsPerSample = prog_data->persample_dispatch; in blorp_emit_ps_config()975 (prog_data && prog_data->persample_dispatch) ? in blorp_emit_ps_config()1089 (prog_data && prog_data->persample_dispatch) ? in blorp_emit_ps_config()
1895 if (wm_prog_data->persample_dispatch) { in emit_3dstate_wm()1972 if (GFX_VER >= 9 && !wm_prog_data->persample_dispatch && in emit_3dstate_ps()2050 ps.PixelShaderIsPerSample = wm_prog_data->persample_dispatch; in emit_3dstate_ps_extra()
4715 psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch; in iris_store_fs_state()6163 !wm_prog_data->persample_dispatch) { in iris_upload_dirty_render_state()
6516 psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;7290 if (wm_prog_data->persample_dispatch)
2976 - intel/fs: Simplify persample_dispatch