Searched refs:pixelHeight (Results 1 – 7 of 7) sorted by relevance
79 uint32_t pixelHeight = get_uint(header, 40); in load_ktx() local108 imageInfo->fDim.fHeight = pixelHeight; in load_ktx()121 int numRequiredMipLevels = SkMipmap::ComputeLevelCount(pixelWidth, pixelHeight)+1; in load_ktx()135 { (int) pixelWidth, (int) pixelHeight }, in load_ktx()
324 int pixelHeight = (int) CGDisplayPixelsHigh(data->display);327 …*ddpi = SDL_ComputeDiagonalDPI(pixelWidth, pixelHeight, displaySize.width / MM_IN_INCH, displaySiz…333 *vdpi = pixelHeight * MM_IN_INCH / displaySize.height;
263 pOut->pixelHeight = pOut->height; in ComputeSurfaceInfo()277 &pOut->pixelHeight); in ComputeSurfaceInfo()291 pOut->pMipInfo[i].pixelHeight = pOut->pMipInfo[i].height; in ComputeSurfaceInfo()298 &pOut->pMipInfo[i].pixelHeight); in ComputeSurfaceInfo()1983 pOut->pixelHeight <<= 1; in ComputeQbStereoInfo()
367 pOut->pixelHeight = pOut->height; in ComputeSurfaceInfo()389 &pOut->pixelHeight); in ComputeSurfaceInfo()3931 pOut->pixelHeight <<= 1; in ComputeQbStereoInfo()
605 UINT_32 pixelHeight; ///< Height in original pixels member2464 UINT_32 pixelHeight; ///< Padded height in pixels member2506 UINT_32 pixelHeight; ///< Height in original pixels member
4507 GLsizei pixelHeight = in captureCompressedTextureData() local4551 pixelHeight = rx::roundUp(pixelHeight, blockHeight); in captureCompressedTextureData()4555 pixelHeight /= blockHeight; in captureCompressedTextureData()4566 GLint pixelDepthPitch = pixelRowPitch * pixelHeight; in captureCompressedTextureData()4573 for (GLint yindex = 0; yindex < pixelHeight; ++yindex) in captureCompressedTextureData()
4437 …const auto pixelHeight = 2.0f / static_cast<float>(m_params.imageExtent.height); // Normalized s… in iterate() local4472 float y_top = static_cast<float>(y) * pixelHeight - 1.0f; in iterate()4473 float y_bottom = y_top + pixelHeight; in iterate()