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Searched refs:position_output (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_vs.c91 vs->position_output = -1; in draw_create_vertex_shader()
95 vs->position_output = i; in draw_create_vertex_shader()
112 vs->clipvertex_output = vs->position_output; in draw_create_vertex_shader()
130 draw->vs.position_output = dvs->position_output; in draw_bind_vertex_shader()
Ddraw_private.h308 uint position_output; member
332 uint position_output; member
363 uint position_output; member
Ddraw_tess.c557 tes->position_output = -1; in draw_create_tess_eval_shader()
562 tes->position_output = i; in draw_create_tess_eval_shader()
577 tes->clipvertex_output = tes->position_output; in draw_create_tess_eval_shader()
603 draw->tes.position_output = dtes->position_output; in draw_bind_tess_eval_shader()
Ddraw_tess.h85 unsigned position_output; member
Ddraw_gs.h76 unsigned position_output; member
Ddraw_vs.h112 unsigned position_output; member
Ddraw_vs_variant.c111 ptr += vsvg->base.vs->position_output * 4 * sizeof(float); in do_rhw_viewport()
137 ptr += vsvg->base.vs->position_output * 4 * sizeof(float); in do_viewport()
Ddraw_gs.c845 gs->position_output = -1; in draw_create_geometry_shader()
850 gs->position_output = i; in draw_create_geometry_shader()
866 gs->clipvertex_output = gs->position_output; in draw_create_geometry_shader()
914 draw->gs.position_output = dgs->position_output; in draw_bind_geometry_shader()
Ddraw_context.c958 return draw->gs.position_output; in draw_current_shader_position_output()
960 return draw->tes.position_output; in draw_current_shader_position_output()
961 return draw->vs.position_output; in draw_current_shader_position_output()
Ddraw_llvm.c1440 const unsigned pos = variant->llvm->draw->vs.position_output; in generate_viewport()
1510 const unsigned pos = llvm->draw->vs.position_output; in generate_clipmask()
1947 const unsigned pos = draw->vs.position_output; in draw_llvm_generate()