Searched refs:position_output (Results 1 – 10 of 10) sorted by relevance
91 vs->position_output = -1; in draw_create_vertex_shader()95 vs->position_output = i; in draw_create_vertex_shader()112 vs->clipvertex_output = vs->position_output; in draw_create_vertex_shader()130 draw->vs.position_output = dvs->position_output; in draw_bind_vertex_shader()
308 uint position_output; member332 uint position_output; member363 uint position_output; member
557 tes->position_output = -1; in draw_create_tess_eval_shader()562 tes->position_output = i; in draw_create_tess_eval_shader()577 tes->clipvertex_output = tes->position_output; in draw_create_tess_eval_shader()603 draw->tes.position_output = dtes->position_output; in draw_bind_tess_eval_shader()
85 unsigned position_output; member
76 unsigned position_output; member
112 unsigned position_output; member
111 ptr += vsvg->base.vs->position_output * 4 * sizeof(float); in do_rhw_viewport()137 ptr += vsvg->base.vs->position_output * 4 * sizeof(float); in do_viewport()
845 gs->position_output = -1; in draw_create_geometry_shader()850 gs->position_output = i; in draw_create_geometry_shader()866 gs->clipvertex_output = gs->position_output; in draw_create_geometry_shader()914 draw->gs.position_output = dgs->position_output; in draw_bind_geometry_shader()
958 return draw->gs.position_output; in draw_current_shader_position_output()960 return draw->tes.position_output; in draw_current_shader_position_output()961 return draw->vs.position_output; in draw_current_shader_position_output()
1440 const unsigned pos = variant->llvm->draw->vs.position_output; in generate_viewport()1510 const unsigned pos = llvm->draw->vs.position_output; in generate_clipmask()1947 const unsigned pos = draw->vs.position_output; in draw_llvm_generate()