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Searched refs:r600_update_ps_state (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_pipe.h756 void r600_update_ps_state(struct pipe_context *ctx, struct r600_pipe_shader *shader);
Dr600_state_common.c1994 r600_update_ps_state(ctx, rctx->ps_shader->current); in r600_update_derived_state()
Dr600_state.c2437 void r600_update_ps_state(struct pipe_context *ctx, struct r600_pipe_shader *shader) in r600_update_ps_state() function
Dr600_shader.c361 r600_update_ps_state(ctx, shader); in r600_pipe_shader_create()