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/third_party/flutter/skia/modules/canvaskit/htmlcanvas/
Dpattern.js1 function CanvasPattern(image, repetition) { argument
7 if (repetition === '') {
8 repetition = 'repeat';
10 switch(repetition) {
32 throw 'invalid repetition mode ' + repetition;
Dcanvas2dcontext.js572 this.createPattern = function(image, repetition) { argument
573 var cp = new CanvasPattern(image, repetition);
/third_party/skia/modules/canvaskit/htmlcanvas/
Dpattern.js1 function CanvasPattern(image, repetition) { argument
7 if (repetition === '') {
8 repetition = 'repeat';
10 switch(repetition) {
32 throw 'invalid repetition mode ' + repetition;
Dcanvas2dcontext.js553 this.createPattern = function(image, repetition) { argument
554 var cp = new CanvasPattern(image, repetition);
/third_party/benchmark/docs/
Drandom_interleaving.md12 and optionally specify non-zero repetition count `--benchmark_repetitions=9`
13 and optionally decrease the per-repetition time `--benchmark_min_time=0.1`.
Dtools.md191 If there is a sufficient repetition count of the benchmarks, the tool can do
/third_party/ltp/testcases/network/stress/
DREADME93 NS_TIMES (for the repetition test)
159 o NS_TIMES (for the repetition test)
160 The number of repetition times for the repetition tests.
/third_party/rust/crates/regex/src/testdata/
DREADME10 by me (Andrew Gallant) (only in repetition.dat) so that RE2/Go would pass them.
Drepetition.dat85 NOTE additional repetition tests graciously provided by Chris Kuklewicz www.haskell.org 2009-02-02
/third_party/rust/crates/quote/
DREADME.md85 iterates through the elements of any variable interpolated within the repetition
86 and inserts a copy of the repetition body for each one. The variables in an
92 - `#( struct #var; )*` — the repetition can contain other things
/third_party/json/doc/mkdocs/docs/features/
Denum_conversion.md25 …_json()` / `from_json()` functions for type `TaskState` while avoiding repetition and boilerplate …
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Mips/
DMSA.txt5 optimisation, reduce the size of the ISel matcher, and reduce repetition in
/third_party/vk-gl-cts/modules/gles2/performance/
Des2pShaderOptimizationTests.cpp321 …const string repetition = optimized ? repeatIndexedTemplate("\t" + expressionTemplate(m_caseType) … in generateProgramData() local
324 …aderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 valueOrig = value;\n" + repetition); in generateProgramData()
/third_party/glslang/
DREADME-spirv-remap.txt19 only in the trivial repetition sense, for ease of use. The remapper API
/third_party/python/Misc/NEWS.d/
D3.7.0rc1.rst132 The concatenation (``+``) and repetition (``*``) sequence operations now
/third_party/rust/crates/regex/regex-syntax/src/hir/
Dtranslate.rs805 Hir::repetition(hir::Repetition { kind, greedy, hir: Box::new(expr) }) in hir_repetition()
1235 Hir::repetition(hir::Repetition { in hir_quest()
1243 Hir::repetition(hir::Repetition { in hir_star()
1251 Hir::repetition(hir::Repetition { in hir_plus()
1259 Hir::repetition(hir::Repetition { in hir_range()
1750 fn repetition() { in repetition() function
/third_party/python/Doc/library/
Dhashlib.rst95 spammish repetition'``::
100 >>> m.update(b" the spammish repetition")
110 >>> hashlib.sha224(b"Nobody inspects the spammish repetition").hexdigest()
124 >>> h.update(b"Nobody inspects the spammish repetition")
/third_party/vk-gl-cts/modules/gles3/performance/
Des3pShaderOptimizationTests.cpp324 …const string repetition = optimized ? repeatIndexedTemplate("\t" + expressionTemplate(m_caseType) … in generateProgramData() local
327 …aderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 valueOrig = value;\n" + repetition); in generateProgramData()
/third_party/rust/crates/cxx/
DREADME.md183 Notice that with CXX there is repetition of all the function signatures: they
199 eliminating the repetition while leveraging the static analysis safety
207 That's a much worse form of repetition because it is unsafe all the way through.
/third_party/rust/crates/regex/src/
Dcompile.rs424 self.c(&Hir::repetition(hir::Repetition { in c_dotstar()
431 self.c(&Hir::repetition(hir::Repetition { in c_dotstar()
/third_party/pcre2/pcre2/
DChangeLog175 1. Fix invalid single character repetition issues in JIT when the repetition
271 7. Restore single character repetition optimization in JIT. Currently fewer
402 the final repetition, not from an earlier repetition that might be the
420 9. When an assertion is repeated, PCRE2 used to limit the maximum repetition to
422 assertion contains capturing groups, repetition can be useful. In any case, an
544 contained (*ACCEPT) inside a qualified group whose minimum repetition was
1951 43. Detect integer overflow in pcre2test pattern and data repetition counts.
2098 38. A bug which was introduced by the single character repetition optimization
2514 43. Single character repetition in JIT has been improved. 20-30% speedup
2578 repetition and could match an empty string, a segfault was likely. The pattern
[all …]
/third_party/typescript/tests/baselines/reference/
DcontrolFlowPropertyDeclarations.types50 * Also: the future is bright and consists of native string repetition:
DcontrolFlowPropertyDeclarations.symbols35 * Also: the future is bright and consists of native string repetition:
/third_party/openGLES/extensions/EXT/
DEXT_texture_mirror_clamp.txt60 Yes. There are two ways for repetition to operate (repeated
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_texture_mirror_clamp.txt60 Yes. There are two ways for repetition to operate (repeated

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