Home
last modified time | relevance | path

Searched refs:resolve_depth (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_pass.c271 subpass->resolve_depth = in v3dv_CreateRenderPass2()
279 subpass->resolve_depth = false; in v3dv_CreateRenderPass2()
285 subpass->resolve_depth = false; in v3dv_CreateRenderPass2()
Dv3dvx_cmd_buffer.c510 assert(subpass->resolve_depth || subpass->resolve_stencil); in cmd_buffer_render_pass_emit_stores()
516 v3dv_zs_buffer(subpass->resolve_depth, subpass->resolve_stencil); in cmd_buffer_render_pass_emit_stores()
526 needs_depth_store = subpass->resolve_depth; in cmd_buffer_render_pass_emit_stores()
865 subpass->resolve_depth; in v3dX()
Dv3dv_cmd_buffer.c341 prev_subpass->resolve_depth || prev_subpass->resolve_stencil || in cmd_buffer_can_merge_subpass()
342 subpass->resolve_depth || subpass->resolve_stencil) { in cmd_buffer_can_merge_subpass()
1086 (subpass->resolve_depth || subpass->resolve_stencil)); in cmd_buffer_update_attachment_resolve_state()
Dv3dv_private.h704 bool resolve_depth, resolve_stencil; member