/third_party/vk-gl-cts/framework/referencerenderer/ |
D | rrRenderState.hpp | 190 StencilOp sFail; member 199 , sFail (STENCILOP_KEEP) in StencilState()
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D | rrFragmentOperations.cpp | 148 switch (stencilState.sFail) in executeStencilSFail()
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D | rrRenderer.cpp | 1072 noStencilDepthWriteState.stencilStates[facetype].sFail = STENCILOP_KEEP; in writeFragmentPackets()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 133 GLenum sFail; member in deqp::gles3::Functional::StencilOp 144 , sFail (sFail_) in StencilOp() 164 …d (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLe… in quad() argument 166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); in quad() 245 context.stencilOp(op.sFail, op.dFail, op.dPass); in executeOps()
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D | es3fDepthStencilTests.cpp | 373 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState() 818 deUint32 sFail; in init() member 875 params.stencil[visible].stencilFailOp = functionCases[ndx].sFail; in init() 918 for (int sFail = 0; sFail < DE_LENGTH_OF_ARRAY(stencilOps); sFail++) in init() local 927 … name << stencilOps[sFail].name << "_" << stencilOps[dFail].name << "_" << stencilOps[dPass].name; in init() 946 params.stencil[visible].stencilFailOp = stencilOps[sFail].op; in init()
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D | es3fRandomFragmentOpTests.cpp | 82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 130 GLenum sFail; member in deqp::gles2::Functional::StencilOp 141 , sFail (sFail_) in StencilOp() 161 …d (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLe… in quad() argument 163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); in quad() 242 context.stencilOp(op.sFail, op.dFail, op.dPass); in executeOps()
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D | es2fDepthStencilTests.cpp | 373 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState() 818 deUint32 sFail; in init() member 875 params.stencil[visible].stencilFailOp = functionCases[ndx].sFail; in init() 918 for (int sFail = 0; sFail < DE_LENGTH_OF_ARRAY(stencilOps); sFail++) in init() local 927 … name << stencilOps[sFail].name << "_" << stencilOps[dFail].name << "_" << stencilOps[dPass].name; in init() 946 params.stencil[visible].stencilFailOp = stencilOps[sFail].op; in init()
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D | es2fRandomFragmentOpTests.cpp | 82 dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); in translateStencilState()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineStencilTests.cpp | 770 refStencilFront.sFail = mapVkStencilOp(m_stencilOpStateFront.failOp); in verifyImage() 775 refStencilBack.sFail = mapVkStencilOp(m_stencilOpStateBack.failOp); in verifyImage()
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/third_party/vk-gl-cts/modules/egl/ |
D | teglRenderTests.cpp | 330 state.fragOps.stencilStates[0].sFail = rr::STENCILOP_KEEP; in toReferenceRenderState()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 4354 …state.fragOps.stencilStates[faceType].sFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference()
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