/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackTests.hpp | 86 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::APIErrors 264 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::LinkingErrors 302 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::Limits 918 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFB 990 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFBFeedback 1056 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFBStream 1115 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::CaptureSpecialInterleaved 1175 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFBInstanced
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D | gl4cContextFlushControlTests.hpp | 171 …static const glw::GLchar s_fragment_shader[]; //!< Fragment shader source code (setup vec4(1.0) as… member in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
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D | gl3cTransformFeedbackTests.cpp | 219 s_fragment_shader, &m_varying_name, 1, GL_INTERLEAVED_ATTRIBS); in iterate() 222 …ontext.getTestContext().getLog(), NULL, NULL, NULL, s_vertex_shader_with_output, s_fragment_shader, in iterate() 227 s_fragment_shader, NULL, 0, GL_SEPARATE_ATTRIBS); in iterate() 234 s_fragment_shader, &m_varying_name, 1, GL_INTERLEAVED_ATTRIBS); in iterate() 242 …m_tessellation_evaluation_shader, s_vertex_shader_without_output, s_fragment_shader, &m_varying_na… in iterate() 1700 const glw::GLchar* gl3cts::TransformFeedback::APIErrors::s_fragment_shader = "#version 130\n" member in gl3cts::TransformFeedback::APIErrors 1778 gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, NULL, s_fragment_shader, in testNoVertexNoGeometry() 1823 …l, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shader, in testInvalidVarying() 1870 …l, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shader, in testRepeatedVarying() 1965 …l, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shader, in testTooManyVaryings() [all …]
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D | gl4cConditionalRenderInvertedTests.hpp | 192 static const glw::GLchar s_fragment_shader[]; //!< Fragment shader source code. member in gl4cts::ConditionalRenderInverted::FunctionalTest
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D | gl4cDirectStateAccessTests.hpp | 397 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest 592 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Samplers::FunctionalTest 780 static const glw::GLchar* s_fragment_shader; member in gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest 1085 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Queries::FunctionalTest 2180 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Buffers::FunctionalTest 3620 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest 4107 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::EnableDisableAttributesTest 4161 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest 4215 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest 4300 static const glw::GLchar* s_fragment_shader; member in gl4cts::DirectStateAccess::VertexArrays::AttributeFormatTest [all …]
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D | gl4cContextFlushControlTests.cpp | 555 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in createProgram() 670 const glw::GLchar gl4cts::ContextFlushControl::FunctionalTest::DrawSetup::s_fragment_shader[] = member in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
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D | gl4cDirectStateAccessProgramPipelinesTests.cpp | 666 m_spo_f = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, &s_fragment_shader); in prepareShaderPrograms() 856 const glw::GLchar* FunctionalTest::s_fragment_shader = "#version 450\n" member in gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest
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D | gl4cConditionalRenderInvertedTests.cpp | 370 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in createProgram() 723 const glw::GLchar gl4cts::ConditionalRenderInverted::FunctionalTest::s_fragment_shader[] = "#versio… member in gl4cts::ConditionalRenderInverted::FunctionalTest
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D | gl4cDirectStateAccessVertexArraysTests.cpp | 317 …} shader[] = { { vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 … in BuildProgram() 781 const glw::GLchar EnableDisableAttributesTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::EnableDisableAttributesTest 885 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram() 1222 const glw::GLchar ElementBufferTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest 1332 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram() 1759 const glw::GLchar VertexBuffersTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest 1963 { { s_fragment_shader, DE_NULL, DE_NULL }, 1, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram() 2550 const glw::GLchar* AttributeFormatTest::s_fragment_shader = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::AttributeFormatTest 2653 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram() 2974 const glw::GLchar AttributeBindingTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingTest [all …]
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D | gl4cDirectStateAccessSamplersTests.cpp | 611 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram() 937 const glw::GLchar FunctionalTest::s_fragment_shader[] = member in gl4cts::DirectStateAccess::Samplers::FunctionalTest
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D | gl4cDirectStateAccessXFBTests.cpp | 1705 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram() 2086 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 130\n" member in gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest
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D | gl4cDirectStateAccessQueriesTests.cpp | 1777 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram() 2120 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::Queries::FunctionalTest
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D | gl4cDirectStateAccessBuffersTests.cpp | 5032 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::Buffers::FunctionalTest 5202 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in BuildProgram()
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D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 7374 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in PrepareProgram() 7851 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 330\n" member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest
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D | gl4cDirectStateAccessTexturesTests.cpp | 7461 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in CreateProgram() 7917 const glw::GLchar* BindUnitTest::s_fragment_shader = member in gl4cts::DirectStateAccess::Textures::BindUnitTest
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayETC2Support.hpp | 61 static const glw::GLchar s_fragment_shader[]; member in glcts::TextureCubeMapArrayETC2Support
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D | esextcTextureCubeMapArrayETC2Support.cpp | 144 …} shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, … in prepareProgram() 421 const glw::GLchar TextureCubeMapArrayETC2Support::s_fragment_shader[] = member in glcts::TextureCubeMapArrayETC2Support
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