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Searched refs:set_entry_point (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DShaderModuleGL.cpp237 compiler.set_entry_point(entryPoint.name, entryPoint.execution_model); in ReflectShaderUsingSPIRVCross()
309 compiler.set_entry_point(entryPointName, ShaderStageToExecutionModel(stage)); in TranslateToGLSL()
/third_party/skia/third_party/externals/spirv-cross/
Dspirv_cross.hpp336 void set_entry_point(const std::string &entry, spv::ExecutionModel execution_model);
Dmain.cpp1260 compiler->set_entry_point(entry_point, model); in compile_iteration()
Dspirv_cross_c.cpp1966 compiler->compiler->set_entry_point(name, static_cast<spv::ExecutionModel>(model)); in spvc_compiler_set_entry_point()
Dspirv_cross.cpp2270 void Compiler::set_entry_point(const std::string &name, spv::ExecutionModel model) in set_entry_point() function in Compiler