Searched refs:set_scene_state (Results 1 – 2 of 2) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_setup.c | 64 static boolean set_scene_state(struct lp_setup_context *, enum setup_state, 325 set_scene_state(struct lp_setup_context *setup, in set_scene_state() function 393 set_scene_state(setup, SETUP_FLUSHED, reason); in lp_setup_flush() 405 set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__); in lp_setup_bind_framebuffer() 474 set_scene_state(setup, SETUP_CLEARED, __FUNCTION__); in lp_setup_try_clear_color_buffer() 533 set_scene_state(setup, SETUP_CLEARED, __FUNCTION__); in lp_setup_try_clear_zs() 562 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_clear() 574 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_clear() 1481 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__)) in lp_setup_update_state() 1499 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) in lp_setup_update_state() [all …]
|
/third_party/mesa3d/docs/relnotes/ |
D | 7.10.rst | 2020 - llvmpipe: shortcircuit some calls to set_scene_state
|