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Searched refs:set_scene_state (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup.c64 static boolean set_scene_state(struct lp_setup_context *, enum setup_state,
325 set_scene_state(struct lp_setup_context *setup, in set_scene_state() function
393 set_scene_state(setup, SETUP_FLUSHED, reason); in lp_setup_flush()
405 set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__); in lp_setup_bind_framebuffer()
474 set_scene_state(setup, SETUP_CLEARED, __FUNCTION__); in lp_setup_try_clear_color_buffer()
533 set_scene_state(setup, SETUP_CLEARED, __FUNCTION__); in lp_setup_try_clear_zs()
562 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_clear()
574 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_clear()
1481 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__)) in lp_setup_update_state()
1499 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) in lp_setup_update_state()
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/third_party/mesa3d/docs/relnotes/
D7.10.rst2020 - llvmpipe: shortcircuit some calls to set_scene_state