Searched refs:setupUniformData (Results 1 – 2 of 2) sorted by relevance
592 void setupUniformData (deUint32 bindingLocation, size_t size, const void* dataPtr);
728 void ShaderRenderCaseInstance::setupUniformData (deUint32 bindingLocation, size_t size, const void*… in setupUniformData() function in vkt::sr::ShaderRenderCaseInstance768 setupUniformData(bindingLocation, dataSize, data); in addUniform()