Home
last modified time | relevance | path

Searched refs:shader_input (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/sb/
Dsb_shader.h39 struct shader_input { struct
54 typedef std::vector<shader_input> inputs_vec; argument
Dsb_shader.cpp201 shader_input &i = inputs[gpr]; in add_input()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp176 const glw::GLchar* const TextureCubeMapArraySamplingTest::shader_input = "in "; member in glcts::TextureCubeMapArraySamplingTest
2133 …stream << interpolation_type << shader_input << color_type << fragment_shader_input << ";" << std:… in getPassThroughFragmentShaderCode()
2177 stream << shader_input << routine_attribute_definitions[i].type << vertex_shader_output in getPassThroughTesselationControlShaderCode()
2184 stream << shader_input << type_attribute_definitions[i].type << vertex_shader_output in getPassThroughTesselationControlShaderCode()
2241 …stream << interpolation_type << shader_input << color_type << tesselation_evaluation_shader_input … in getPassThroughTesselationEvaluationShaderCode()
2282 …stream << shader_input << type_vec4 << vertex_shader_input << vertex_shader_position << ";" << std… in getPassThroughVertexShaderCode()
2287 stream << shader_input << routine_attribute_definitions[i].type << vertex_shader_input in getPassThroughVertexShaderCode()
2294 stream << shader_input << type_attribute_definitions[i].type << vertex_shader_input in getPassThroughVertexShaderCode()
2526 stream << shader_input << routine_attribute_definitions[i].type << vertex_shader_output in getSamplingFragmentShaderCode()
2531 stream << shader_input << type_attribute_definitions[i].type << vertex_shader_output in getSamplingFragmentShaderCode()
[all …]
DesextcTextureCubeMapArraySampling.hpp735 static const glw::GLchar* const shader_input; member in glcts::TextureCubeMapArraySamplingTest