Searched refs:shader_input (Results 1 – 4 of 4) sorted by relevance
39 struct shader_input { struct54 typedef std::vector<shader_input> inputs_vec; argument
201 shader_input &i = inputs[gpr]; in add_input()
176 const glw::GLchar* const TextureCubeMapArraySamplingTest::shader_input = "in "; member in glcts::TextureCubeMapArraySamplingTest2133 …stream << interpolation_type << shader_input << color_type << fragment_shader_input << ";" << std:… in getPassThroughFragmentShaderCode()2177 stream << shader_input << routine_attribute_definitions[i].type << vertex_shader_output in getPassThroughTesselationControlShaderCode()2184 stream << shader_input << type_attribute_definitions[i].type << vertex_shader_output in getPassThroughTesselationControlShaderCode()2241 …stream << interpolation_type << shader_input << color_type << tesselation_evaluation_shader_input … in getPassThroughTesselationEvaluationShaderCode()2282 …stream << shader_input << type_vec4 << vertex_shader_input << vertex_shader_position << ";" << std… in getPassThroughVertexShaderCode()2287 stream << shader_input << routine_attribute_definitions[i].type << vertex_shader_input in getPassThroughVertexShaderCode()2294 stream << shader_input << type_attribute_definitions[i].type << vertex_shader_input in getPassThroughVertexShaderCode()2526 stream << shader_input << routine_attribute_definitions[i].type << vertex_shader_output in getSamplingFragmentShaderCode()2531 stream << shader_input << type_attribute_definitions[i].type << vertex_shader_output in getSamplingFragmentShaderCode()[all …]
735 static const glw::GLchar* const shader_input; member in glcts::TextureCubeMapArraySamplingTest