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Searched refs:shader_object_id (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp608 glw::GLint shader_object_id = 0; in compile_shader_and_get_compilation_result() local
659 shader_object_id = gl.createShader(GL_VERTEX_SHADER); in compile_shader_and_get_compilation_result()
661 vertex_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()
669 shader_object_id = gl.createShader(GL_FRAGMENT_SHADER); in compile_shader_and_get_compilation_result()
671 fragment_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()
679 shader_object_id = gl.createShader(GL_COMPUTE_SHADER); in compile_shader_and_get_compilation_result()
681 compute_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()
689 shader_object_id = gl.createShader(GL_GEOMETRY_SHADER); in compile_shader_and_get_compilation_result()
691 geometry_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()
699 shader_object_id = gl.createShader(GL_TESS_CONTROL_SHADER); in compile_shader_and_get_compilation_result()
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/third_party/vk-gl-cts/external/openglcts/modules/gles3/
Des3cCopyTexImageConversionsTests.cpp6365 bool compileAndCheckShaderCompilationStatus(GLuint shader_object_id);
9401 bool RequiredCase::compileAndCheckShaderCompilationStatus(GLuint shader_object_id) in compileAndCheckShaderCompilationStatus() argument
9407 gl.compileShader(shader_object_id); in compileAndCheckShaderCompilationStatus()
9412 gl.getShaderiv(shader_object_id, GL_COMPILE_STATUS, &shader_compile_status); in compileAndCheckShaderCompilationStatus()
9421 gl.getShaderiv(shader_object_id, GL_INFO_LOG_LENGTH, &info_log_length); in compileAndCheckShaderCompilationStatus()
9425 gl.getShaderInfoLog(shader_object_id, info_log_length, NULL, &log[0]); in compileAndCheckShaderCompilationStatus()