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Searched refs:slice_a0 (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/intel/blorp/
Dblorp_clear.c956 uint32_t slice_x0, slice_y0, slice_z0, slice_a0; in blorp_can_hiz_clear_depth() local
960 &slice_x0, &slice_y0, &slice_z0, &slice_a0); in blorp_can_hiz_clear_depth()
961 assert(slice_z0 == 0 && slice_a0 == 0); in blorp_can_hiz_clear_depth()