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Searched refs:spillable (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c266 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
281 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
291 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node()
314 if (BITSET_TEST(c->spillable, i)) { in v3d_choose_spill_node()
388 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base()
720 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
725 BITSET_CLEAR(c->spillable, spill_temp); in v3d_spill_reg()
Dvir_dump.c392 if (BITSET_TEST(c->spillable, i)) in vir_dump()
Dvir.c349 c->spillable = reralloc(c, c->spillable, in vir_get_temp()
353 BITSET_SET(c->spillable, i); in vir_get_temp()
Dv3d_compiler.h813 BITSET_WORD *spillable; member
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst958 - ir3/spill: Mark root as non-spillable after inserting
D22.0.0.rst764 - ir3/spill: Mark root as non-spillable after inserting