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Searched refs:switch_state (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dast_to_hir.cpp6571 state->switch_state.switch_nesting_ast == NULL) { in hir()
6583 mode == ast_continue && !state->switch_state.is_switch_innermost) { in hir()
6594 if (state->switch_state.is_switch_innermost && in hir()
6599 new(ctx) ir_dereference_variable(state->switch_state.continue_inside); in hir()
6609 } else if (state->switch_state.is_switch_innermost && in hir()
6766 struct glsl_switch_state saved = state->switch_state; in hir()
6768 state->switch_state.is_switch_innermost = true; in hir()
6769 state->switch_state.switch_nesting_ast = this; in hir()
6770 state->switch_state.labels_ht = in hir()
6773 state->switch_state.previous_default = NULL; in hir()
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Dglsl_parser_extras.h641 struct glsl_switch_state switch_state; member
Dglsl_parser_extras.cpp65 switch_state(), warnings_enabled(true) in _mesa_glsl_parse_state()