D | tcuTexture.cpp | 1437 const Vec4 swizzled = swizzleGe(color, TextureFormat::RGB, m_format.order); in setPixel() local 1438 …*((deUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 11, 5) | PN(swizzled[1], 5, 6) | PN(swizzled[2… in setPixel() 1444 const UVec4 swizzled = swizzleGe(color.cast<deUint32>(), TextureFormat::RGB, m_format.order); in setPixel() local 1445 …*((deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 11, 5) | PU(swizzled[1], 5, 6) | PU(swizzled[2… in setPixel() 1451 const Vec4 swizzled = swizzleGe(color, TextureFormat::RGB, m_format.order); in setPixel() local 1452 …*((deUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 10, 5) | PN(swizzled[1], 5, 5) | PN(swizzled[2… in setPixel() 1458 const Vec4 swizzled = swizzleGe(color, TextureFormat::RGBA, m_format.order); in setPixel() local 1459 …deUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 12, 4) | PN(swizzled[1], 8, 4) | PN(swizzled[2], … in setPixel() 1465 const UVec4 swizzled = swizzleGe(color.cast<deUint32>(), TextureFormat::RGBA, m_format.order); in setPixel() local 1466 …deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 12, 4) | PU(swizzled[1], 8, 4) | PU(swizzled[2], … in setPixel() [all …]
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