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Searched refs:tc_add_slot_based_call (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_threaded_context.c322 #define tc_add_slot_based_call(tc, execute, type, num_slots) \ macro
1078 tc_add_slot_based_call(tc, TC_CALL_bind_sampler_states, tc_sampler_states, count); in tc_bind_sampler_states()
1320 tc_add_slot_based_call(tc, TC_CALL_set_sample_locations, in tc_set_sample_locations()
1349 tc_add_slot_based_call(tc, TC_CALL_set_scissor_states, tc_scissors, count); in tc_set_scissor_states()
1381 tc_add_slot_based_call(tc, TC_CALL_set_viewport_states, tc_viewports, count); in tc_set_viewport_states()
1411 tc_add_slot_based_call(tc, TC_CALL_set_window_rectangles, tc_window_rects, count); in tc_set_window_rectangles()
1446 tc_add_slot_based_call(tc, TC_CALL_set_sampler_views, tc_sampler_views, in tc_set_sampler_views()
1535 tc_add_slot_based_call(tc, TC_CALL_set_shader_images, tc_shader_images, in tc_set_shader_images()
1626 tc_add_slot_based_call(tc, TC_CALL_set_shader_buffers, tc_shader_buffers, in tc_set_shader_buffers()
1711 tc_add_slot_based_call(tc, TC_CALL_set_vertex_buffers, tc_vertex_buffers, count); in tc_set_vertex_buffers()
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