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Searched refs:texel2 (Results 1 – 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles3/
Des3cCopyTexImageConversionsTests.cpp2991 const unsigned char texel2[1] = { 127 }; in configureConversionDatabase() local
2998 …getR8PixelData(1, GL_UNSIGNED_BYTE, texel2[0]), getLuminance8OESPixelData(GL_UNSIGNED_BYTE, texel2 in configureConversionDatabase()
3006 getR8PixelData(1, GL_UNSIGNED_BYTE, texel2[0]), getR8PixelData(0, GL_UNSIGNED_BYTE, texel2[0]), in configureConversionDatabase()
3015 const unsigned char texel2[2] = { 127, 63 }; in configureConversionDatabase() local
3022 getRG8PixelData(1, GL_UNSIGNED_BYTE, texel2[0], texel2[1]), in configureConversionDatabase()
3023 getLuminance8OESPixelData(GL_UNSIGNED_BYTE, texel2[0]), in configureConversionDatabase()
3032 …getRG8PixelData(1, GL_UNSIGNED_BYTE, texel2[0], texel2[1]), getR8PixelData(0, GL_UNSIGNED_BYTE, te… in configureConversionDatabase()
3040 getRG8PixelData(1, GL_UNSIGNED_BYTE, texel2[0], texel2[1]), in configureConversionDatabase()
3041 getRG8PixelData(0, GL_UNSIGNED_BYTE, texel2[0], texel2[1]), in configureConversionDatabase()
3052 const unsigned char texel2[3] = { 127, 63, 0 }; in configureConversionDatabase() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/shaders/
Dgen_mipmap.metal100 // If the width of mip is 1, texel2 will equal to texel1:
101 float4 texel2 = OUT_OF_BOUND_CHECK(texel1, TEXEL_LOAD(lIndex + 1), atEdge.x);
107 float4 texel5 = OUT_OF_BOUND_CHECK(texel2, TEXEL_LOAD(lIndex + (kThreadGroupX + 1)),
110 float4 texel6 = OUT_OF_BOUND_CHECK(texel2, TEXEL_LOAD(lIndex + (kThreadGroupXY + 1)),
120 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
143 // If the width of mip is 1, texel2 will equal to texel1:
144 float4 texel2 = OUT_OF_BOUND_CHECK(texel1, TEXEL_LOAD(lIndex + 2), atEdge.x);
152 float4 texel5 = OUT_OF_BOUND_CHECK(texel2, TEXEL_LOAD(lIndex + (2 * kThreadGroupX + 2)),
155 float4 texel6 = OUT_OF_BOUND_CHECK(texel2, TEXEL_LOAD(lIndex + (2 * kThreadGroupXY + 2)),
166 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
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Dmtl_default_shaders_src_autogen.inc1007 …float4 texel2 = (atEdge.x) ? (texel1) : (float4(sR[lIndex + 1], sG[lIndex + 1], sB[lIndex + 1], sA…
1013 …float4 texel5 = (atEdge.x | atEdge.y) ? (texel2) : (float4(sR[lIndex + (8 + 1)], sG[lIndex + (8 + …
1016 …float4 texel6 = (atEdge.x | atEdge.z) ? (texel2) : (float4(sR[lIndex + ((8 * 8) + 1)], sG[lIndex +…
1026 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
1050 …float4 texel2 = (atEdge.x) ? (texel1) : (float4(sR[lIndex + 2], sG[lIndex + 2], sB[lIndex + 2], sA…
1058 …float4 texel5 = (atEdge.x | atEdge.y) ? (texel2) : (float4(sR[lIndex + (2 * 8 + 2)], sG[lIndex + (…
1061 …float4 texel6 = (atEdge.x | atEdge.z) ? (texel2) : (float4(sR[lIndex + (2 * (8 * 8) + 2)], sG[lInd…
1072 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
1096 …float4 texel2 = (atEdge.x) ? (texel1) : (float4(sR[lIndex + 4], sG[lIndex + 4], sB[lIndex + 4], sA…
1104 …float4 texel5 = (atEdge.x | atEdge.y) ? (texel2) : (float4(sR[lIndex + (4 * 8 + 4)], sG[lIndex + (…
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/third_party/gstreamer/gstplugins_bad/ext/vulkan/shaders/
Drgb_to_yuy2.frag45 vec4 texel2 = swizzle (texture(inTexture0, inTexCoord + vec2(dx, 0.0)), in_reorder_idx);
47 vec3 yuv2 = color_convert_texel (texel2.rgb, matrices);