/third_party/glslang/Test/baseResults/ |
D | hlsl.array.flatten.frag.out | 12 0:? 'g_tex[1]' ( uniform texture1D) 18 0:22 'l_tex' ( in 3-element array of texture1D) 24 0:23 direct index ( temp texture1D) 25 0:23 'l_tex' ( in 3-element array of texture1D) 69 0:34 move second child to first child ( temp texture1D) 70 0:34 direct index ( temp texture1D) 71 0:34 'local_texture_array' ( temp 3-element array of texture1D) 74 0:? 'g_tex[0]' ( uniform texture1D) 75 0:34 move second child to first child ( temp texture1D) 76 0:34 direct index ( temp texture1D) [all …]
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D | hlsl.structarray.flatten.frag.out | 18 0:? 'g_texdata.tex' ( uniform texture1D) 24 0:? 'g_texdata_array[1].tex' ( uniform texture1D) 30 0:27 direct index ( temp texture1D) 31 0:? 'g_texdata_array2[1].tex' ( uniform 2-element array of texture1D) 54 0:? 'g_tex' ( uniform texture1D) 56 0:? 'g_texdata.tex' ( uniform texture1D) 59 0:? 'g_texdata_array[0].tex' ( uniform texture1D) 62 0:? 'g_texdata_array[1].tex' ( uniform texture1D) 65 0:? 'g_texdata_array[2].tex' ( uniform texture1D) 68 0:? 'g_texdata_array2[0].tex' ( uniform 2-element array of texture1D) [all …]
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D | hlsl.sample.sub-vec4.dx10.frag.out | 14 0:17 'g_tTex1df1' ( uniform texture1D) 24 0:18 'g_tTex1df2' ( uniform texture1D) 34 0:19 'g_tTex1df3' ( uniform texture1D) 43 0:20 'g_tTex1df4' ( uniform texture1D) 71 0:? 'g_tTex1df1' ( uniform texture1D) 72 0:? 'g_tTex1df2' ( uniform texture1D) 73 0:? 'g_tTex1df3' ( uniform texture1D) 74 0:? 'g_tTex1df4' ( uniform texture1D) 93 0:17 'g_tTex1df1' ( uniform texture1D) 103 0:18 'g_tTex1df2' ( uniform texture1D) [all …]
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D | hlsl.intrinsics.promote.outputs.frag.out | 21 0:40 'g_tTex1df4' ( uniform texture1D) 32 0:41 'g_tTex1df4' ( uniform texture1D) 42 0:41 'g_tTex1df4' ( uniform texture1D) 47 0:42 'g_tTex1df4' ( uniform texture1D) 57 0:42 'g_tTex1df4' ( uniform texture1D) 62 0:43 'g_tTex1df4' ( uniform texture1D) 73 0:43 'g_tTex1df4' ( uniform texture1D) 99 0:? 'g_tTex1df4' ( uniform texture1D) 125 0:40 'g_tTex1df4' ( uniform texture1D) 136 0:41 'g_tTex1df4' ( uniform texture1D) [all …]
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D | hlsl.getdimensions.dx10.vert.out | 11 0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D) 21 0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D) 30 0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D) 55 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 71 0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D) 81 0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D) 90 0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D) 115 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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D | hlsl.samplecmp.dualmode.frag.out | 20 0:11 'g_tTex' (layout( binding=3) uniform texture1D) 41 0:? 'g_tTex' (layout( binding=3) uniform texture1D) 64 0:11 'g_tTex' (layout( binding=3) uniform texture1D) 85 0:? 'g_tTex' (layout( binding=3) uniform texture1D)
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D | hlsl.samplegrad.basic.dx10.vert.out | 12 0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D) 232 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 233 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 261 0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D) 481 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 482 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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D | hlsl.sample.offset.dx10.frag.out | 14 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 166 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 167 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 198 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 350 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 351 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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D | hlsl.samplelevel.basic.dx10.vert.out | 12 0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D) 178 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 179 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 207 0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D) 373 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 374 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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D | hlsl.samplebias.offset.dx10.frag.out | 14 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 184 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 185 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 216 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 386 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 387 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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D | hlsl.samplebias.basic.dx10.frag.out | 14 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 196 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 197 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 228 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 410 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 411 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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D | hlsl.samplelevel.basic.dx10.frag.out | 14 0:32 'g_tTex1df4' (layout( binding=0) uniform texture1D) 197 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 198 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 229 0:32 'g_tTex1df4' (layout( binding=0) uniform texture1D) 412 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 413 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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D | hlsl.samplelevel.offset.dx10.frag.out | 14 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 184 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 185 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 216 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 386 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 387 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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D | hlsl.samplegrad.offset.dx10.frag.out | 14 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 220 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 221 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 252 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 458 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 459 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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D | hlsl.samplegrad.basic.dx10.frag.out | 14 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 250 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 251 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 282 0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 518 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 519 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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D | hlsl.gather.offset.dx10.frag.out | 88 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 89 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 194 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 195 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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D | hlsl.gather.basic.dx10.vert.out | 95 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 96 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 207 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 208 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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/third_party/glslang/Test/ |
D | spv.glsl.register.autoassign.frag | 12 uniform layout(binding=1) texture1D g_tTex1; 13 uniform texture1D g_tTex2; 14 uniform layout(binding=3) texture1D g_tTex3[2]; 15 uniform texture1D g_tTex4[3]; 16 uniform texture1D g_tTex5; 18 uniform layout(binding=0) texture1D g_tTex_unused1; 19 uniform layout(binding=2) texture1D g_tTex_unused2; 20 uniform texture1D g_tTex_unused3;
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D | spv.glsl.register.noautoassign.frag | 12 uniform layout(binding=7) texture1D g_tTex1; 13 uniform layout(binding=8) texture1D g_tTex2; 14 uniform layout(binding=9) texture1D g_tTex3[2]; 15 uniform layout(binding=10) texture1D g_tTex4[3]; 16 uniform layout(binding=11) texture1D g_tTex5; 18 uniform layout(binding=12) texture1D g_tTex_unused1; 19 uniform layout(binding=13) texture1D g_tTex_unused2; 20 uniform layout(binding=14) texture1D g_tTex_unused3;
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D | texture.frag | 28 color += texture1D (texSampler1D, coords1D); 29 color += texture1D (texSampler1D, coords1D, bias);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderTarget11.cpp | 27 ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource); in GetTextureProperties() local 28 if (texture1D) in GetTextureProperties() 31 texture1D->GetDesc(&texDesc); in GetTextureProperties() 32 SafeRelease(texture1D); in GetTextureProperties()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderTarget11.cpp | 27 ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource); in GetTextureProperties() local 28 if (texture1D) in GetTextureProperties() 31 texture1D->GetDesc(&texDesc); in GetTextureProperties() 32 SafeRelease(texture1D); in GetTextureProperties()
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/third_party/skia/tests/sksl/glsl/ |
D | TextureSharpenVersion110.glsl | 5 vec4 a = texture1D(one, 0.0, -0.5);
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D | TextureVersion110.glsl | 5 vec4 a = texture1D(one, 0.0);
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/third_party/vk-gl-cts/external/openglcts/data/gl42-compat/ |
D | builtins.test | 90 color = texture1D(tex1d, dummy_f_coord, i); 233 color = texture1D(tex1d, dummy_f_coord, i);
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