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Searched refs:textureCubeArrayShadow (Results 1 – 4 of 4) sorted by relevance

/third_party/glslang/Test/baseResults/
Dhlsl.samplecmplevelzero.array.dx10.frag.out107 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
211 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
326 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
430 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
Dhlsl.samplecmp.array.dx10.frag.out95 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
193 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
296 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
394 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp212 inline float textureCubeArrayShadow(const ShaderEvalContext& c, float ref, float s, float t, float … in textureCubeArrayShadow() function
274 …c.color.x() = textureCubeArrayShadow(c, c.in[1].y(), c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[0… in evalTextureCubeArrayShadow()
279textureCubeArrayShadow(c, c.in[1].y(), c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[0].w(), p.lod +… in evalTextureCubeArrayShadowBias()
285textureCubeArrayShadow(c, c.in[1].y(), c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[0].w(), c.in[1]… in evalTextureCubeArrayShadowLod()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp424 inline float textureCubeArrayShadow (const ShaderEvalContext& c, float ref, float s, float t, float… in textureCubeArrayShadow() function
543 …(ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeArrayShadow(c, c.in[0]… in evalTextureCubeArrayShadow()