Searched refs:textureCubeArrayShadow (Results 1 – 4 of 4) sorted by relevance
/third_party/glslang/Test/baseResults/ |
D | hlsl.samplecmplevelzero.array.dx10.frag.out | 107 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 211 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 326 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 430 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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D | hlsl.samplecmp.array.dx10.frag.out | 95 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 193 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 296 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) 394 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 212 inline float textureCubeArrayShadow(const ShaderEvalContext& c, float ref, float s, float t, float … in textureCubeArrayShadow() function 274 …c.color.x() = textureCubeArrayShadow(c, c.in[1].y(), c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[0… in evalTextureCubeArrayShadow() 279 …textureCubeArrayShadow(c, c.in[1].y(), c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[0].w(), p.lod +… in evalTextureCubeArrayShadowBias() 285 …textureCubeArrayShadow(c, c.in[1].y(), c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[0].w(), c.in[1]… in evalTextureCubeArrayShadowLod()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 424 inline float textureCubeArrayShadow (const ShaderEvalContext& c, float ref, float s, float t, float… in textureCubeArrayShadow() function 543 …(ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeArrayShadow(c, c.in[0]… in evalTextureCubeArrayShadow()
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