/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/ |
D | vector-shuffle-oom.asm.frag | 114 vec3 _109 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _97, 0.0).w * _7._m1, 0.0, 1.0); 115 vec4 _113 = textureLod(SPIRV_Cross_Combined_1, _97, 0.0); 121 … _129 = _109 + (textureLod(SPIRV_Cross_Combined_2, _97, 0.0).xyz * clamp(_114 * _113.z, 0.0, 1.0)); 128 vec3 _156 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _144, 0.0).w * _7._m1, 0.0, 1.0); 129 vec4 _160 = textureLod(SPIRV_Cross_Combined_1, _144, 0.0); 135 …_176 = _156 + (textureLod(SPIRV_Cross_Combined_2, _144, 0.0).xyz * clamp(_161 * _160.z, 0.0, 1.0)); 142 vec3 _203 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _191, 0.0).w * _7._m1, 0.0, 1.0); 143 vec4 _207 = textureLod(SPIRV_Cross_Combined_1, _191, 0.0); 149 …_223 = _203 + (textureLod(SPIRV_Cross_Combined_2, _191, 0.0).xyz * clamp(_208 * _207.z, 0.0, 1.0)); 156 vec3 _250 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _238, 0.0).w * _7._m1, 0.0, 1.0); [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
D | vector-shuffle-oom.asm.frag | 114 vec3 _109 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _97, 0.0).w * _7._m1, 0.0, 1.0); 115 vec4 _113 = textureLod(SPIRV_Cross_Combined_1, _97, 0.0); 120 …_129 = _109 + (textureLod(SPIRV_Cross_Combined_2, _97, 0.0).xyz * clamp(_113.y * _113.z, 0.0, 1.0)… 131 vec3 _156 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _144, 0.0).w * _7._m1, 0.0, 1.0); 132 vec4 _160 = textureLod(SPIRV_Cross_Combined_1, _144, 0.0); 137 …_176 = _156 + (textureLod(SPIRV_Cross_Combined_2, _144, 0.0).xyz * clamp(_160.y * _160.z, 0.0, 1.0… 148 vec3 _203 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _191, 0.0).w * _7._m1, 0.0, 1.0); 149 vec4 _207 = textureLod(SPIRV_Cross_Combined_1, _191, 0.0); 154 …_223 = _203 + (textureLod(SPIRV_Cross_Combined_2, _191, 0.0).xyz * clamp(_207.y * _207.z, 0.0, 1.0… 165 vec3 _250 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _238, 0.0).w * _7._m1, 0.0, 1.0); [all …]
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/third_party/glslang/Test/ |
D | spv.texture.vert | 20 color += textureLod(texSampler1D, coords1D, lod); 24 color += textureLod (texSampler2D, coords2D, lod); 28 color += textureLod (texSampler3D, coords3D, lod); 31 color += textureLod (texSamplerCube, coords3D, lod); 33 color += textureLod (shadowSampler1D, coords3D, lod); 34 color += textureLod (shadowSampler2D, coords3D, lod);
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/ |
D | texture-access-int.swizzle.frag | 27 c = textureLod(tex1d, 0.0, 0.0); 28 c = textureLod(tex2d, vec2(0.0, 0.0), 0.0); 29 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0); 30 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0); 31 c = textureLod(tex2dArray, vec3(0.0, 0.0, 0.0), 0.0); 32 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0);
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D | texture-access-uint.swizzle.frag | 27 c = textureLod(tex1d, 0.0, 0.0); 28 c = textureLod(tex2d, vec2(0.0, 0.0), 0.0); 29 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0); 30 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0); 31 c = textureLod(tex2dArray, vec3(0.0, 0.0, 0.0), 0.0); 32 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0);
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D | texture-access.swizzle.frag | 41 c = textureLod(tex1d, 0.0, 0.0); 42 c = textureLod(tex2d, vec2(0.0, 0.0), 0.0); 43 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0); 44 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0); 45 c = textureLod(tex2dArray, vec3(0.0, 0.0, 0.0), 0.0); 46 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0); 49 c.r = textureLod(depth2d, vec3(0.0, 0.0, 1.0), 0.0);
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D | texture-access-leaf.swizzle.frag | 41 c = textureLod(tex1d, 0.0, 0.0); 42 c = textureLod(tex2d, vec2(0.0, 0.0), 0.0); 43 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0); 44 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0); 45 c = textureLod(tex2dArray, vec3(0.0, 0.0, 0.0), 0.0); 46 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0); 49 c.r = textureLod(depth2d, vec3(0.0, 0.0, 1.0), 0.0);
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/third_party/skia/third_party/externals/tint/test/intrinsics/gen/textureSampleLevel/ |
D | 1b0291.wgsl.expected.glsl | 10 float res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 0).x; 37 ERROR: 0:8: 'textureLod' : no matching overloaded function found 50 float res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 0).x; 67 ERROR: 0:8: 'textureLod' : no matching overloaded function found 80 float res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 0).x; 98 ERROR: 0:8: 'textureLod' : no matching overloaded function found
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D | 47daa4.wgsl.expected.glsl | 10 float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x; 37 ERROR: 0:8: 'textureLod' : no matching overloaded function found 50 float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x; 67 ERROR: 0:8: 'textureLod' : no matching overloaded function found 80 float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x; 98 ERROR: 0:8: 'textureLod' : no matching overloaded function found
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D | 02be59.wgsl.expected.glsl | 10 float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0).x; 37 ERROR: 0:8: 'textureLod' : no matching overloaded function found 50 float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0).x; 67 ERROR: 0:8: 'textureLod' : no matching overloaded function found 80 float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0).x; 98 ERROR: 0:8: 'textureLod' : no matching overloaded function found
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D | 1bf73e.wgsl.expected.glsl | 10 float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0).x; 37 ERROR: 0:8: 'textureLod' : no matching overloaded function found 50 float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0).x; 67 ERROR: 0:8: 'textureLod' : no matching overloaded function found 80 float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0).x; 98 ERROR: 0:8: 'textureLod' : no matching overloaded function found
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D | ba93b3.wgsl.expected.glsl | 10 float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x; 37 ERROR: 0:8: 'textureLod' : no matching overloaded function found 50 float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x; 67 ERROR: 0:8: 'textureLod' : no matching overloaded function found 80 float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x; 98 ERROR: 0:8: 'textureLod' : no matching overloaded function found
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D | 9bd37b.wgsl.expected.glsl | 10 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0)); 37 ERROR: 0:8: 'textureLod' : no matching overloaded function found 51 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0)); 68 ERROR: 0:8: 'textureLod' : no matching overloaded function found 82 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0)); 100 ERROR: 0:8: 'textureLod' : no matching overloaded function found
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D | 690d95.wgsl.expected.glsl | 10 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); 37 ERROR: 0:8: 'textureLod' : no matching overloaded function found 51 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); 68 ERROR: 0:8: 'textureLod' : no matching overloaded function found 82 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0)); 100 ERROR: 0:8: 'textureLod' : no matching overloaded function found
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D | a4af26.wgsl.expected.glsl | 10 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0)); 37 ERROR: 0:8: 'textureLod' : no matching overloaded function found 51 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0)); 68 ERROR: 0:8: 'textureLod' : no matching overloaded function found 82 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0)); 100 ERROR: 0:8: 'textureLod' : no matching overloaded function found
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D | abfcc0.wgsl.expected.glsl | 8 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); 41 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); 64 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f);
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D | 979816.wgsl.expected.glsl | 8 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 0.0f); 41 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 0.0f); 64 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 0.0f);
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D | 302be4.wgsl.expected.glsl | 8 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f); 41 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f); 64 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f);
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D | c6aca6.wgsl.expected.glsl | 8 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f); 41 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f); 64 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f);
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/ |
D | texture-access-function.swizzle.vk.frag | 46 c = textureLod(t1, 0.0, 0.0); 47 c = textureLod(sampler2D(t2, defaultSampler), vec2(0.0, 0.0), 0.0); 48 c = textureLod(t3, vec3(0.0, 0.0, 0.0), 0.0); 49 c = textureLod(samplerCube(tc, defaultSampler), vec3(0.0, 0.0, 0.0), 0.0); 50 c = textureLod(t2a, vec3(0.0, 0.0, 0.0), 0.0); 51 c = textureLod(tca, vec4(0.0, 0.0, 0.0, 0.0), 0.0); 54 c.r = textureLod(d2, vec3(0.0, 0.0, 1.0), 0.0);
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/third_party/glslang/Test/baseResults/ |
D | hlsl.samplelevel.basic.dx10.vert.out | 10 0:30 textureLod ( temp 4-component vector of float) 21 0:31 textureLod ( temp 4-component vector of int) 32 0:32 textureLod ( temp 4-component vector of uint) 43 0:34 textureLod ( temp 4-component vector of float) 55 0:35 textureLod ( temp 4-component vector of int) 67 0:36 textureLod ( temp 4-component vector of uint) 79 0:38 textureLod ( temp 4-component vector of float) 92 0:39 textureLod ( temp 4-component vector of int) 105 0:40 textureLod ( temp 4-component vector of uint) 118 0:42 textureLod ( temp 4-component vector of float) [all …]
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D | hlsl.samplelevel.basic.dx10.frag.out | 12 0:32 textureLod ( temp 4-component vector of float) 23 0:33 textureLod ( temp 4-component vector of int) 34 0:34 textureLod ( temp 4-component vector of uint) 45 0:36 textureLod ( temp 4-component vector of float) 57 0:37 textureLod ( temp 4-component vector of int) 69 0:38 textureLod ( temp 4-component vector of uint) 81 0:40 textureLod ( temp 4-component vector of float) 94 0:41 textureLod ( temp 4-component vector of int) 107 0:42 textureLod ( temp 4-component vector of uint) 120 0:44 textureLod ( temp 4-component vector of float) [all …]
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D | hlsl.samplelevel.array.dx10.frag.out | 12 0:27 textureLod ( temp 4-component vector of float) 24 0:28 textureLod ( temp 4-component vector of int) 36 0:29 textureLod ( temp 4-component vector of uint) 48 0:31 textureLod ( temp 4-component vector of float) 61 0:32 textureLod ( temp 4-component vector of int) 74 0:33 textureLod ( temp 4-component vector of uint) 87 0:35 textureLod ( temp 4-component vector of float) 101 0:36 textureLod ( temp 4-component vector of int) 115 0:37 textureLod ( temp 4-component vector of uint) 193 0:27 textureLod ( temp 4-component vector of float) [all …]
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D | hlsl.samplecmplevelzero.array.dx10.frag.out | 12 0:42 textureLod ( temp float) 27 0:43 textureLod ( temp float) 42 0:44 textureLod ( temp float) 57 0:47 textureLod ( temp float) 73 0:48 textureLod ( temp float) 89 0:49 textureLod ( temp float) 105 0:52 textureLod ( temp float) 122 0:53 textureLod ( temp float) 139 0:54 textureLod ( temp float) 231 0:42 textureLod ( temp float) [all …]
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D | hlsl.samplecmplevelzero.basic.dx10.frag.out | 12 0:42 textureLod ( temp float) 26 0:43 textureLod ( temp float) 40 0:44 textureLod ( temp float) 54 0:47 textureLod ( temp float) 69 0:48 textureLod ( temp float) 84 0:49 textureLod ( temp float) 99 0:53 textureLod ( temp float) 115 0:54 textureLod ( temp float) 131 0:55 textureLod ( temp float) 222 0:42 textureLod ( temp float) [all …]
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