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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/
Dvector-shuffle-oom.asm.frag114 vec3 _109 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _97, 0.0).w * _7._m1, 0.0, 1.0);
115 vec4 _113 = textureLod(SPIRV_Cross_Combined_1, _97, 0.0);
121 … _129 = _109 + (textureLod(SPIRV_Cross_Combined_2, _97, 0.0).xyz * clamp(_114 * _113.z, 0.0, 1.0));
128 vec3 _156 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _144, 0.0).w * _7._m1, 0.0, 1.0);
129 vec4 _160 = textureLod(SPIRV_Cross_Combined_1, _144, 0.0);
135 …_176 = _156 + (textureLod(SPIRV_Cross_Combined_2, _144, 0.0).xyz * clamp(_161 * _160.z, 0.0, 1.0));
142 vec3 _203 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _191, 0.0).w * _7._m1, 0.0, 1.0);
143 vec4 _207 = textureLod(SPIRV_Cross_Combined_1, _191, 0.0);
149 …_223 = _203 + (textureLod(SPIRV_Cross_Combined_2, _191, 0.0).xyz * clamp(_208 * _207.z, 0.0, 1.0));
156 vec3 _250 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _238, 0.0).w * _7._m1, 0.0, 1.0);
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/
Dvector-shuffle-oom.asm.frag114 vec3 _109 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _97, 0.0).w * _7._m1, 0.0, 1.0);
115 vec4 _113 = textureLod(SPIRV_Cross_Combined_1, _97, 0.0);
120 …_129 = _109 + (textureLod(SPIRV_Cross_Combined_2, _97, 0.0).xyz * clamp(_113.y * _113.z, 0.0, 1.0)…
131 vec3 _156 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _144, 0.0).w * _7._m1, 0.0, 1.0);
132 vec4 _160 = textureLod(SPIRV_Cross_Combined_1, _144, 0.0);
137 …_176 = _156 + (textureLod(SPIRV_Cross_Combined_2, _144, 0.0).xyz * clamp(_160.y * _160.z, 0.0, 1.0…
148 vec3 _203 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _191, 0.0).w * _7._m1, 0.0, 1.0);
149 vec4 _207 = textureLod(SPIRV_Cross_Combined_1, _191, 0.0);
154 …_223 = _203 + (textureLod(SPIRV_Cross_Combined_2, _191, 0.0).xyz * clamp(_207.y * _207.z, 0.0, 1.0…
165 vec3 _250 = _11._m5 * clamp(textureLod(SPIRV_Cross_Combined, _238, 0.0).w * _7._m1, 0.0, 1.0);
[all …]
/third_party/glslang/Test/
Dspv.texture.vert20 color += textureLod(texSampler1D, coords1D, lod);
24 color += textureLod (texSampler2D, coords2D, lod);
28 color += textureLod (texSampler3D, coords3D, lod);
31 color += textureLod (texSamplerCube, coords3D, lod);
33 color += textureLod (shadowSampler1D, coords3D, lod);
34 color += textureLod (shadowSampler2D, coords3D, lod);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/
Dtexture-access-int.swizzle.frag27 c = textureLod(tex1d, 0.0, 0.0);
28 c = textureLod(tex2d, vec2(0.0, 0.0), 0.0);
29 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0);
30 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0);
31 c = textureLod(tex2dArray, vec3(0.0, 0.0, 0.0), 0.0);
32 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0);
Dtexture-access-uint.swizzle.frag27 c = textureLod(tex1d, 0.0, 0.0);
28 c = textureLod(tex2d, vec2(0.0, 0.0), 0.0);
29 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0);
30 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0);
31 c = textureLod(tex2dArray, vec3(0.0, 0.0, 0.0), 0.0);
32 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0);
Dtexture-access.swizzle.frag41 c = textureLod(tex1d, 0.0, 0.0);
42 c = textureLod(tex2d, vec2(0.0, 0.0), 0.0);
43 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0);
44 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0);
45 c = textureLod(tex2dArray, vec3(0.0, 0.0, 0.0), 0.0);
46 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0);
49 c.r = textureLod(depth2d, vec3(0.0, 0.0, 1.0), 0.0);
Dtexture-access-leaf.swizzle.frag41 c = textureLod(tex1d, 0.0, 0.0);
42 c = textureLod(tex2d, vec2(0.0, 0.0), 0.0);
43 c = textureLod(tex3d, vec3(0.0, 0.0, 0.0), 0.0);
44 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0);
45 c = textureLod(tex2dArray, vec3(0.0, 0.0, 0.0), 0.0);
46 c = textureLod(texCubeArray, vec4(0.0, 0.0, 0.0, 0.0), 0.0);
49 c.r = textureLod(depth2d, vec3(0.0, 0.0, 1.0), 0.0);
/third_party/skia/third_party/externals/tint/test/intrinsics/gen/textureSampleLevel/
D1b0291.wgsl.expected.glsl10 float res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 0).x;
37 ERROR: 0:8: 'textureLod' : no matching overloaded function found
50 float res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 0).x;
67 ERROR: 0:8: 'textureLod' : no matching overloaded function found
80 float res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 0).x;
98 ERROR: 0:8: 'textureLod' : no matching overloaded function found
D47daa4.wgsl.expected.glsl10 float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x;
37 ERROR: 0:8: 'textureLod' : no matching overloaded function found
50 float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x;
67 ERROR: 0:8: 'textureLod' : no matching overloaded function found
80 float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0, ivec2(0, 0)).x;
98 ERROR: 0:8: 'textureLod' : no matching overloaded function found
D02be59.wgsl.expected.glsl10 float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0).x;
37 ERROR: 0:8: 'textureLod' : no matching overloaded function found
50 float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0).x;
67 ERROR: 0:8: 'textureLod' : no matching overloaded function found
80 float res = textureLod(arg_0, vec2(0.0f, 0.0f), 0).x;
98 ERROR: 0:8: 'textureLod' : no matching overloaded function found
D1bf73e.wgsl.expected.glsl10 float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0).x;
37 ERROR: 0:8: 'textureLod' : no matching overloaded function found
50 float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0).x;
67 ERROR: 0:8: 'textureLod' : no matching overloaded function found
80 float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0).x;
98 ERROR: 0:8: 'textureLod' : no matching overloaded function found
Dba93b3.wgsl.expected.glsl10 float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x;
37 ERROR: 0:8: 'textureLod' : no matching overloaded function found
50 float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x;
67 ERROR: 0:8: 'textureLod' : no matching overloaded function found
80 float res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 0, ivec2(0, 0)).x;
98 ERROR: 0:8: 'textureLod' : no matching overloaded function found
D9bd37b.wgsl.expected.glsl10 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0));
37 ERROR: 0:8: 'textureLod' : no matching overloaded function found
51 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0));
68 ERROR: 0:8: 'textureLod' : no matching overloaded function found
82 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f, ivec3(0, 0, 0));
100 ERROR: 0:8: 'textureLod' : no matching overloaded function found
D690d95.wgsl.expected.glsl10 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
37 ERROR: 0:8: 'textureLod' : no matching overloaded function found
51 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
68 ERROR: 0:8: 'textureLod' : no matching overloaded function found
82 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
100 ERROR: 0:8: 'textureLod' : no matching overloaded function found
Da4af26.wgsl.expected.glsl10 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
37 ERROR: 0:8: 'textureLod' : no matching overloaded function found
51 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
68 ERROR: 0:8: 'textureLod' : no matching overloaded function found
82 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f, ivec2(0, 0));
100 ERROR: 0:8: 'textureLod' : no matching overloaded function found
Dabfcc0.wgsl.expected.glsl8 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f);
41 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f);
64 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f);
D979816.wgsl.expected.glsl8 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 0.0f);
41 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 0.0f);
64 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 0.0f);
D302be4.wgsl.expected.glsl8 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f);
41 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f);
64 vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f);
Dc6aca6.wgsl.expected.glsl8 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f);
41 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f);
64 vec4 res = textureLod(arg_0, vec2(0.0f, 0.0f), 1.0f);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/
Dtexture-access-function.swizzle.vk.frag46 c = textureLod(t1, 0.0, 0.0);
47 c = textureLod(sampler2D(t2, defaultSampler), vec2(0.0, 0.0), 0.0);
48 c = textureLod(t3, vec3(0.0, 0.0, 0.0), 0.0);
49 c = textureLod(samplerCube(tc, defaultSampler), vec3(0.0, 0.0, 0.0), 0.0);
50 c = textureLod(t2a, vec3(0.0, 0.0, 0.0), 0.0);
51 c = textureLod(tca, vec4(0.0, 0.0, 0.0, 0.0), 0.0);
54 c.r = textureLod(d2, vec3(0.0, 0.0, 1.0), 0.0);
/third_party/glslang/Test/baseResults/
Dhlsl.samplelevel.basic.dx10.vert.out10 0:30 textureLod ( temp 4-component vector of float)
21 0:31 textureLod ( temp 4-component vector of int)
32 0:32 textureLod ( temp 4-component vector of uint)
43 0:34 textureLod ( temp 4-component vector of float)
55 0:35 textureLod ( temp 4-component vector of int)
67 0:36 textureLod ( temp 4-component vector of uint)
79 0:38 textureLod ( temp 4-component vector of float)
92 0:39 textureLod ( temp 4-component vector of int)
105 0:40 textureLod ( temp 4-component vector of uint)
118 0:42 textureLod ( temp 4-component vector of float)
[all …]
Dhlsl.samplelevel.basic.dx10.frag.out12 0:32 textureLod ( temp 4-component vector of float)
23 0:33 textureLod ( temp 4-component vector of int)
34 0:34 textureLod ( temp 4-component vector of uint)
45 0:36 textureLod ( temp 4-component vector of float)
57 0:37 textureLod ( temp 4-component vector of int)
69 0:38 textureLod ( temp 4-component vector of uint)
81 0:40 textureLod ( temp 4-component vector of float)
94 0:41 textureLod ( temp 4-component vector of int)
107 0:42 textureLod ( temp 4-component vector of uint)
120 0:44 textureLod ( temp 4-component vector of float)
[all …]
Dhlsl.samplelevel.array.dx10.frag.out12 0:27 textureLod ( temp 4-component vector of float)
24 0:28 textureLod ( temp 4-component vector of int)
36 0:29 textureLod ( temp 4-component vector of uint)
48 0:31 textureLod ( temp 4-component vector of float)
61 0:32 textureLod ( temp 4-component vector of int)
74 0:33 textureLod ( temp 4-component vector of uint)
87 0:35 textureLod ( temp 4-component vector of float)
101 0:36 textureLod ( temp 4-component vector of int)
115 0:37 textureLod ( temp 4-component vector of uint)
193 0:27 textureLod ( temp 4-component vector of float)
[all …]
Dhlsl.samplecmplevelzero.array.dx10.frag.out12 0:42 textureLod ( temp float)
27 0:43 textureLod ( temp float)
42 0:44 textureLod ( temp float)
57 0:47 textureLod ( temp float)
73 0:48 textureLod ( temp float)
89 0:49 textureLod ( temp float)
105 0:52 textureLod ( temp float)
122 0:53 textureLod ( temp float)
139 0:54 textureLod ( temp float)
231 0:42 textureLod ( temp float)
[all …]
Dhlsl.samplecmplevelzero.basic.dx10.frag.out12 0:42 textureLod ( temp float)
26 0:43 textureLod ( temp float)
40 0:44 textureLod ( temp float)
54 0:47 textureLod ( temp float)
69 0:48 textureLod ( temp float)
84 0:49 textureLod ( temp float)
99 0:53 textureLod ( temp float)
115 0:54 textureLod ( temp float)
131 0:55 textureLod ( temp float)
222 0:42 textureLod ( temp float)
[all …]

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