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Searched refs:uNeedsSplit (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/gpu/geometry/
DGrTriangulator.cpp204 const bool uNeedsSplit = edge_line_needs_recursion(u0, u1); in recursive_edge_intersect() local
206 if (!uNeedsSplit && !vNeedsSplit) { in recursive_edge_intersect()
214 if (uNeedsSplit) { in recursive_edge_intersect()