Searched refs:ulist_count (Results 1 – 2 of 2) sorted by relevance
147 uint32_t ulist_count = blob_read_uint32(&blob); in v3d_disk_cache_retrieve() local148 uint32_t ulist_contents_size = ulist_count * sizeof(enum quniform_contents); in v3d_disk_cache_retrieve()153 uint32_t ulist_data_size = ulist_count * sizeof(uint32_t); in v3d_disk_cache_retrieve()170 shader->prog_data.base->uniforms.count = ulist_count; in v3d_disk_cache_retrieve()173 ralloc_array(shader->prog_data.base, enum quniform_contents, ulist_count); in v3d_disk_cache_retrieve()177 ralloc_array(shader->prog_data.base, uint32_t, ulist_count); in v3d_disk_cache_retrieve()218 uint32_t ulist_count = shader->prog_data.base->uniforms.count; in v3d_disk_cache_store() local219 blob_write_uint32(&blob, ulist_count); in v3d_disk_cache_store()222 ulist_count * sizeof(enum quniform_contents)); in v3d_disk_cache_store()225 ulist_count * sizeof(uint32_t)); in v3d_disk_cache_store()
539 uint32_t ulist_count = blob_read_uint32(blob); in shader_variant_create_from_blob() local540 uint32_t contents_size = sizeof(enum quniform_contents) * ulist_count; in shader_variant_create_from_blob()545 uint ulist_data_size = sizeof(uint32_t) * ulist_count; in shader_variant_create_from_blob()561 ulist->count = ulist_count; in shader_variant_create_from_blob()