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/third_party/glslang/Test/baseResults/
Dhlsl.rw.atomics.frag.out9 0:50 'g_tTex1di1' (layout( r32i) uniform iimage1D)
10 0:50 i1: direct index for structure ( uniform int)
11uniform block{ uniform uint u1, uniform 2-component vector of uint u2, uniform 3-component vecto…
14 0:50 i1b: direct index for structure ( uniform int)
15uniform block{ uniform uint u1, uniform 2-component vector of uint u2, uniform 3-component vecto…
21 0:51 'g_tTex1di1' (layout( r32i) uniform iimage1D)
22 0:51 i1: direct index for structure ( uniform int)
23uniform block{ uniform uint u1, uniform 2-component vector of uint u2, uniform 3-component vecto…
26 0:51 i1: direct index for structure ( uniform int)
27uniform block{ uniform uint u1, uniform 2-component vector of uint u2, uniform 3-component vecto…
[all …]
Dhlsl.intrinsics.promote.frag.out13 0:23 b: direct index for structure ( uniform bool)
14uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
17 0:23 f: direct index for structure ( uniform float)
18uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
26 0:24 b: direct index for structure ( uniform bool)
27uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
30 0:24 u: direct index for structure ( uniform uint)
31uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
39 0:25 b: direct index for structure ( uniform bool)
40uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-compo…
[all …]
Dhlsl.gatherRGBA.offset.dx10.frag.out14 0:46 'g_tTex2df4' ( uniform texture2D)
15 0:46 'g_sSamp' (layout( binding=0) uniform sampler)
16 0:46 c2: direct index for structure ( uniform 2-component vector of float)
17uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
20 0:46 o2: direct index for structure ( uniform 2-component vector of int)
21uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
31 0:47 'g_tTex2di4' ( uniform itexture2D)
32 0:47 'g_sSamp' (layout( binding=0) uniform sampler)
33 0:47 c2: direct index for structure ( uniform 2-component vector of float)
34uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
[all …]
Dhlsl.gatherRGBA.offsetarray.dx10.frag.out14 0:40 'g_tTex2df4a' ( uniform texture2DArray)
15 0:40 'g_sSamp' (layout( binding=0) uniform sampler)
16 0:40 c3: direct index for structure ( uniform 3-component vector of float)
17uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
20 0:40 o2: direct index for structure ( uniform 2-component vector of int)
21uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
31 0:41 'g_tTex2di4a' ( uniform itexture2DArray)
32 0:41 'g_sSamp' (layout( binding=0) uniform sampler)
33 0:41 c3: direct index for structure ( uniform 3-component vector of float)
34uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vec…
[all …]
Dhlsl.promotions.frag.out27 0:26 i3: direct index for structure ( uniform 3-component vector of int)
28uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
33 0:26 i3: direct index for structure ( uniform 3-component vector of int)
34uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
44 0:27 u3: direct index for structure ( uniform 3-component vector of uint)
45uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
50 0:27 u3: direct index for structure ( uniform 3-component vector of uint)
51uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
61 0:28 b3: direct index for structure ( uniform 3-component vector of bool)
62uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, unif…
[all …]
Dhlsl.load.offset.dx10.frag.out10 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
12 0:52 c2: direct index for structure ( uniform 2-component vector of int)
13uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
20 0:52 c2: direct index for structure ( uniform 2-component vector of int)
21uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
26 0:52 o1: direct index for structure ( uniform int)
27uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
31 0:53 'g_tTex1di4' ( uniform itexture1D)
33 0:53 c2: direct index for structure ( uniform 2-component vector of int)
34uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
[all …]
Dhlsl.rw.scalar.bracket.frag.out52 0:50 c1: direct index for structure ( uniform int)
53uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
60 0:57 'g_tTex1df1' (layout( r32f) uniform image1D)
61 0:57 c1: direct index for structure ( uniform int)
62uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
69 0:59 'g_tTex1df1' (layout( r32f) uniform image1D)
70 0:59 c1: direct index for structure ( uniform int)
71uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
78 0:60 'g_tTex1di1' (layout( r32i) uniform iimage1D)
79 0:60 c1: direct index for structure ( uniform int)
[all …]
Dhlsl.load.2dms.dx10.frag.out10 0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
11 0:32 c2: direct index for structure ( uniform 2-component vector of int)
12uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
18 0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
19 0:33 c2: direct index for structure ( uniform 2-component vector of int)
20uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
26 0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
27 0:34 c2: direct index for structure ( uniform 2-component vector of int)
28uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
34 0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
[all …]
Dhlsl.load.basic.dx10.vert.out8 0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
10 0:51 c2: direct index for structure ( uniform 2-component vector of int)
11uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
18 0:51 c2: direct index for structure ( uniform 2-component vector of int)
19uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
25 0:52 'g_tTex1di4' ( uniform itexture1D)
27 0:52 c2: direct index for structure ( uniform 2-component vector of int)
28uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
35 0:52 c2: direct index for structure ( uniform 2-component vector of int)
36uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
[all …]
Dhlsl.amend.frag.out9 0:3 a: direct index for structure ( uniform 4-component vector of float)
10 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
13 0:3 b: direct index for structure ( uniform float)
14 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
21 0:6 a: direct index for structure ( uniform 4-component vector of float)
22 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
25 0:6 b: direct index for structure ( uniform float)
26 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
39 0:13 a: direct index for structure ( uniform 4-component vector of float)
40 …std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-compone…
[all …]
Dhlsl.load.basic.dx10.frag.out10 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
12 0:52 c2: direct index for structure ( uniform 2-component vector of int)
13uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
20 0:52 c2: direct index for structure ( uniform 2-component vector of int)
21uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
27 0:53 'g_tTex1di4' ( uniform itexture1D)
29 0:53 c2: direct index for structure ( uniform 2-component vector of int)
30uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
37 0:53 c2: direct index for structure ( uniform 2-component vector of int)
38uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
[all …]
Dhlsl.load.offsetarray.dx10.frag.out10 0:52 'g_tTex1df4a' ( uniform texture1DArray)
12 0:52 c3: direct index for structure ( uniform 3-component vector of int)
13uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
22 0:52 c3: direct index for structure ( uniform 3-component vector of int)
23uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
28 0:52 o1: direct index for structure ( uniform int)
29uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
33 0:53 'g_tTex1di4a' ( uniform itexture1DArray)
35 0:53 c3: direct index for structure ( uniform 3-component vector of int)
36uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
[all …]
Dhlsl.rw.bracket.frag.out61 0:50 c4: direct index for structure ( uniform 4-component vector of int)
62uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
69 0:57 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
70 0:57 c1: direct index for structure ( uniform int)
71uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
78 0:59 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
79 0:59 c1: direct index for structure ( uniform int)
80uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
87 0:60 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
88 0:60 c1: direct index for structure ( uniform int)
[all …]
Dhlsl.rw.vec2.bracket.frag.out55 0:50 c2: direct index for structure ( uniform 2-component vector of int)
56uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
63 0:57 'g_tTex1df2' (layout( rg32f) uniform image1D)
64 0:57 c1: direct index for structure ( uniform int)
65uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
72 0:59 'g_tTex1df2' (layout( rg32f) uniform image1D)
73 0:59 c1: direct index for structure ( uniform int)
74uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
81 0:60 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
82 0:60 c1: direct index for structure ( uniform int)
[all …]
Dhlsl.load.rwtexture.dx10.frag.out10 0:44 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
11 0:44 c1: direct index for structure ( uniform int)
12uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
16 0:45 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
17 0:45 c1: direct index for structure ( uniform int)
18uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
22 0:46 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
23 0:46 c1: direct index for structure ( uniform int)
24uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
28 0:49 'g_tTex2df4' (layout( rgba32f) uniform image2D)
[all …]
Dhlsl.load.array.dx10.frag.out10 0:52 'g_tTex1df4a' ( uniform texture1DArray)
12 0:52 c3: direct index for structure ( uniform 3-component vector of int)
13uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
22 0:52 c3: direct index for structure ( uniform 3-component vector of int)
23uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
29 0:53 'g_tTex1di4a' ( uniform itexture1DArray)
31 0:53 c3: direct index for structure ( uniform 3-component vector of int)
32uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
41 0:53 c3: direct index for structure ( uniform 3-component vector of int)
42uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
[all …]
Dhlsl.promote.binary.frag.out10 0:15 ival: direct index for structure ( uniform int)
11uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, u…
14 0:15 fval: direct index for structure ( uniform float)
15uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, u…
20 0:16 ival4: direct index for structure ( uniform 4-component vector of int)
21uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, u…
24 0:16 fval4: direct index for structure ( uniform 4-component vector of float)
25uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, u…
30 0:18 bval: direct index for structure ( uniform bool)
31uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, u…
[all …]
Dhlsl.tx.bracket.frag.out28 0:42 c4: direct index for structure ( uniform 4-component vector of int)
29uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
36 0:49 'g_tTex1df4' (layout( binding=0) uniform texture1D)
37 0:49 c1: direct index for structure ( uniform int)
38uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
47 0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
48 0:51 c1: direct index for structure ( uniform int)
49uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
58 0:52 'g_tTex1di4' ( uniform itexture1D)
59 0:52 c1: direct index for structure ( uniform int)
[all …]
Dhlsl.mul-truncate.frag.out21 0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vecto…
22uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140)…
26 0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vec…
27uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140)…
35 0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vec…
36uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140)…
39 0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vecto…
40uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140)…
47 0:24 Construct mat3x4 ( uniform 3X4 matrix of float)
48 0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of …
[all …]
Dhlsl.gatherRGBA.basic.dx10.frag.out14 0:39 'g_tTex2df4' ( uniform texture2D)
15 0:39 'g_sSamp' (layout( binding=0) uniform sampler)
16 0:39 c2: direct index for structure ( uniform 2-component vector of float)
17 …_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform
27 0:40 'g_tTex2di4' ( uniform itexture2D)
28 0:40 'g_sSamp' (layout( binding=0) uniform sampler)
29 0:40 c2: direct index for structure ( uniform 2-component vector of float)
30 …_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform
40 0:41 'g_tTex2du4' ( uniform utexture2D)
41 0:41 'g_sSamp' (layout( binding=0) uniform sampler)
[all …]
Dhlsl.load.rwtexture.array.dx10.frag.out10 0:44 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
11 0:44 c2: direct index for structure ( uniform 2-component vector of int)
12uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
16 0:45 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
17 0:45 c2: direct index for structure ( uniform 2-component vector of int)
18uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
22 0:46 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
23 0:46 c2: direct index for structure ( uniform 2-component vector of int)
24uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
28 0:49 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
[all …]
Dhlsl.gatherRGBA.array.dx10.frag.out14 0:33 'g_tTex2df4a' ( uniform texture2DArray)
15 0:33 'g_sSamp' (layout( binding=0) uniform sampler)
16 0:33 c3: direct index for structure ( uniform 3-component vector of float)
17 …_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform
27 0:34 'g_tTex2di4a' ( uniform itexture2DArray)
28 0:34 'g_sSamp' (layout( binding=0) uniform sampler)
29 0:34 c3: direct index for structure ( uniform 3-component vector of float)
30 …_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform
40 0:35 'g_tTex2du4a' ( uniform utexture2DArray)
41 0:35 'g_sSamp' (layout( binding=0) uniform sampler)
[all …]
Dhlsl.logical.binary.vec.frag.out12 0:11 b4a: direct index for structure ( uniform 4-component vector of bool)
13 …_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector …
20 0:12 b4a: direct index for structure ( uniform 4-component vector of bool)
21 …_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector …
24 0:12 b4b: direct index for structure ( uniform 4-component vector of bool)
25 …_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector …
32 0:13 b4a: direct index for structure ( uniform 4-component vector of bool)
33 …_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector …
36 0:13 b4b: direct index for structure ( uniform 4-component vector of bool)
37 …_major std140) uniform block{ uniform 4-component vector of bool b4a, uniform 4-component vector …
[all …]
/third_party/glslang/Test/
DloopsArtificial.frag2 uniform vec4 bigColor;
3 uniform vec4 bigColor1_1;
4 uniform vec4 bigColor1_2;
5 uniform vec4 bigColor1_3;
6 uniform vec4 bigColor2;
7 uniform vec4 bigColor3;
8 uniform vec4 bigColor4;
9 uniform vec4 bigColor5;
10 uniform vec4 bigColor6;
11 uniform vec4 bigColor7;
[all …]
/third_party/skia/third_party/externals/spirv-cross/shaders/desktop-only/comp/
Dimage-formats.desktop.noeliminate.comp4 layout(rgba32f, binding = 0) uniform image2D uImg00;
5 layout(rgba16f, binding = 1) uniform image2D uImg01;
6 layout(rg32f, binding = 2) uniform image2D uImg02;
7 layout(rg16f, binding = 3) uniform image2D uImg03;
8 layout(r11f_g11f_b10f, binding = 4) uniform image2D uImg04;
9 layout(r32f, binding = 5) uniform image2D uImg05;
10 layout(r16f, binding = 6) uniform image2D uImg06;
11 layout(rgba16, binding = 7) uniform image2D uImg07;
12 layout(rgb10_a2, binding = 8) uniform image2D uImg08;
13 layout(rgba8, binding = 9) uniform image2D uImg09;
[all …]

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