Home
last modified time | relevance | path

Searched refs:unitIdx (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLGpu.cpp245 void bindSampler(int unitIdx, GrSamplerState state) { in bindSampler() argument
265 if (!fTextureUnitStates[unitIdx].fKnown || in bindSampler()
266 fTextureUnitStates[unitIdx].fSamplerIDIfKnown != fSamplers[index]) { in bindSampler()
267 GR_GL_CALL(fGpu->glInterface(), BindSampler(unitIdx, fSamplers[index])); in bindSampler()
268 fTextureUnitStates[unitIdx].fSamplerIDIfKnown = fSamplers[index]; in bindSampler()
269 fTextureUnitStates[unitIdx].fKnown = true; in bindSampler()
273 void unbindSampler(int unitIdx) { in unbindSampler() argument
274 if (!fTextureUnitStates[unitIdx].fKnown || in unbindSampler()
275 fTextureUnitStates[unitIdx].fSamplerIDIfKnown != 0) { in unbindSampler()
276 GR_GL_CALL(fGpu->glInterface(), BindSampler(unitIdx, 0)); in unbindSampler()
[all …]
DGrGLGpu.h53 void bindTexture(int unitIdx, GrSamplerState samplerState, const GrSwizzle&, GrGLTexture*);
360 void setTextureUnit(int unitIdx);
/third_party/flutter/skia/src/gpu/gl/
DGrGLGpu.cpp286 void bindSampler(int unitIdx, const GrSamplerState& state) { in bindSampler() argument
306 if (fHWBoundSamplers[unitIdx] != fSamplers[index]) { in bindSampler()
307 GR_GL_CALL(fGpu->glInterface(), BindSampler(unitIdx, fSamplers[index])); in bindSampler()
308 fHWBoundSamplers[unitIdx] = fSamplers[index]; in bindSampler()
2806 void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, const GrSwizzle& swizzle, in bindTexture() argument
2830 if (fHWTextureUnitBindings[unitIdx].boundID(target) != textureID) { in bindTexture()
2831 this->setTextureUnit(unitIdx); in bindTexture()
2833 fHWTextureUnitBindings[unitIdx].setBoundID(target, textureID); in bindTexture()
2856 fSamplerObjectCache->bindSampler(unitIdx, samplerState); in bindTexture()
2873 this->setTextureUnit(unitIdx); in bindTexture()
[all …]
DGrGLGpu.h60 void bindTexture(int unitIdx, GrSamplerState samplerState, const GrSwizzle&, GrGLTexture*);
274 void setTextureUnit(int unitIdx);