Searched refs:useSepRef (Results 1 – 1 of 1) sorted by relevance
100 bool useSepRef; member113 , useSepRef(false) in TextureLookupSpec()130 , useSepRef(useSepRef_) in TextureLookupSpec()438 if (hasLodBias || m_lookupSpec.useSepRef) in init()451 if (m_lookupSpec.useSepRef) in init()718 bool hasSepShadowRef = m_lookupSpec.useSepRef; in initShaderSources()855 if (m_lookupSpec.useSepRef) in initShaderSources()