Searched refs:use_txf (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/util/ |
D | u_blitter.c | 977 bool use_txf) in blitter_get_fs_texfetch_col() argument 1063 if (use_txf) in blitter_get_fs_texfetch_col() 1074 ctx->has_tex_lz, use_txf); in blitter_get_fs_texfetch_col() 1123 bool use_txf) in blitter_get_fs_texfetch_depth() argument 1146 if (use_txf) in blitter_get_fs_texfetch_depth() 1157 ctx->has_tex_lz, use_txf); in blitter_get_fs_texfetch_depth() 1168 unsigned dst_samples, bool use_txf) in blitter_get_fs_texfetch_depthstencil() argument 1192 if (use_txf) in blitter_get_fs_texfetch_depthstencil() 1203 ctx->has_tex_lz, use_txf); in blitter_get_fs_texfetch_depthstencil() 1214 bool use_txf) in blitter_get_fs_texfetch_stencil() argument [all …]
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D | u_simple_shaders.h | 83 bool use_txf); 92 bool use_txf); 97 bool load_level_zero, bool use_txf);
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D | u_simple_shaders.c | 206 bool load_level_zero, bool use_txf) in ureg_load_tex() argument 208 if (use_txf) { in ureg_load_tex() 293 bool use_txf) in util_make_fragment_tex_shader_writemask() argument 335 tex_target, load_level_zero, use_txf); in util_make_fragment_tex_shader_writemask() 370 bool use_txf) in util_make_fragment_tex_shader() argument 377 use_txf); in util_make_fragment_tex_shader() 388 bool load_level_zero, bool use_txf) in util_make_fs_blit_zs() argument 411 depth_sampler, tex_target, load_level_zero, use_txf); in util_make_fs_blit_zs() 427 stencil_sampler, tex_target, load_level_zero, use_txf); in util_make_fs_blit_zs()
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