Searched refs:uses_sample_shading (Results 1 – 17 of 17) sorted by relevance
408 bool uses_sample_shading:1; member
544 b.shader->info.fs.uses_sample_shading = is_multisampled; in build_nir_copy_fragment_shader()569 b.shader->info.fs.uses_sample_shading = is_multisampled; in build_nir_copy_fragment_shader_depth()594 b.shader->info.fs.uses_sample_shading = is_multisampled; in build_nir_copy_fragment_shader_stencil()
631 info->ps.uses_sample_shading = nir->info.fs.uses_sample_shading; in radv_nir_shader_info_pass()
307 bool uses_sample_shading; member
546 if (info->ps.uses_sample_shading) { in radv_lower_fs_intrinsics()
1104 if (pipeline->base.shaders[MESA_SHADER_FRAGMENT]->info.ps.uses_sample_shading) { in radv_pipeline_init_multisample_state()1194 ps->info.ps.uses_sample_shading || ps->info.ps.reads_sample_mask_in) { in gfx103_pipeline_init_vrs_state()
255 info->fs.sample_shading = s->info.fs.uses_sample_shading; in GENX()
273 shader->info.fs.uses_sample_shading = true; in glsl_to_nir()276 shader->info.fs.uses_sample_shading = true; in glsl_to_nir()280 shader->info.fs.uses_sample_shading = true; in glsl_to_nir()
840 if (pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_shading) in lvp_graphics_pipeline_init()
6686 b->shader->info.fs.uses_sample_shading = true; in spirv_to_nir()6689 b->shader->info.fs.uses_sample_shading = true; in spirv_to_nir()
87 b->shader->info.fs.uses_sample_shading = true; in blorp_blit_get_frag_coords()
7319 shader->info.fs.uses_sample_shading); in brw_nir_populate_wm_prog_data()7357 !shader->info.fs.uses_sample_shading && in brw_nir_populate_wm_prog_data()
2967 - intel/blorp: Set uses_sample_shading for MSAA blit shaders2968 - radv: Set uses_sample_shading for copy shaders2969 - intel/fs: Use shader_info::fs::uses_sample_shading2972 - glsl/nir: Set uses_sample_shading from glsl_to_nir2973 - spirv/nir: Set uses_sample_shading from spirv_to_nir2974 - nir/gather_info: Stop gathering uses_sample_shading3015 - lavapipe: Use shader_info::uses_sample_shading
553 - panfrost: Respect info.fs.uses_sample_shading
1649 !stages[MESA_SHADER_FRAGMENT].nir->info.fs.uses_sample_shading && in anv_graphics_pipeline_compile()
2138 nir->info.fs.uses_sample_shading = true; in zink_shader_compile()
4132 if (s->info.fs.uses_sample_shading) in nir_to_spirv()