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Searched refs:uses_sample_shading (Results 1 – 17 of 17) sorted by relevance

/third_party/mesa3d/src/compiler/
Dshader_info.h408 bool uses_sample_shading:1; member
/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_blit2d.c544 b.shader->info.fs.uses_sample_shading = is_multisampled; in build_nir_copy_fragment_shader()
569 b.shader->info.fs.uses_sample_shading = is_multisampled; in build_nir_copy_fragment_shader_depth()
594 b.shader->info.fs.uses_sample_shading = is_multisampled; in build_nir_copy_fragment_shader_stencil()
Dradv_shader_info.c631 info->ps.uses_sample_shading = nir->info.fs.uses_sample_shading; in radv_nir_shader_info_pass()
Dradv_shader.h307 bool uses_sample_shading; member
Dradv_shader.c546 if (info->ps.uses_sample_shading) { in radv_lower_fs_intrinsics()
Dradv_pipeline.c1104 if (pipeline->base.shaders[MESA_SHADER_FRAGMENT]->info.ps.uses_sample_shading) { in radv_pipeline_init_multisample_state()
1194 ps->info.ps.uses_sample_shading || ps->info.ps.reads_sample_mask_in) { in gfx103_pipeline_init_vrs_state()
/third_party/mesa3d/src/panfrost/lib/
Dpan_shader.c255 info->fs.sample_shading = s->info.fs.uses_sample_shading; in GENX()
/third_party/mesa3d/src/compiler/glsl/
Dglsl_to_nir.cpp273 shader->info.fs.uses_sample_shading = true; in glsl_to_nir()
276 shader->info.fs.uses_sample_shading = true; in glsl_to_nir()
280 shader->info.fs.uses_sample_shading = true; in glsl_to_nir()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_pipeline.c840 if (pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_shading) in lvp_graphics_pipeline_init()
/third_party/mesa3d/src/compiler/spirv/
Dspirv_to_nir.c6686 b->shader->info.fs.uses_sample_shading = true; in spirv_to_nir()
6689 b->shader->info.fs.uses_sample_shading = true; in spirv_to_nir()
/third_party/mesa3d/src/intel/blorp/
Dblorp_blit.c87 b->shader->info.fs.uses_sample_shading = true; in blorp_blit_get_frag_coords()
/third_party/mesa3d/src/intel/compiler/
Dbrw_fs.cpp7319 shader->info.fs.uses_sample_shading); in brw_nir_populate_wm_prog_data()
7357 !shader->info.fs.uses_sample_shading && in brw_nir_populate_wm_prog_data()
/third_party/mesa3d/docs/relnotes/
D22.2.0.rst2967 - intel/blorp: Set uses_sample_shading for MSAA blit shaders
2968 - radv: Set uses_sample_shading for copy shaders
2969 - intel/fs: Use shader_info::fs::uses_sample_shading
2972 - glsl/nir: Set uses_sample_shading from glsl_to_nir
2973 - spirv/nir: Set uses_sample_shading from spirv_to_nir
2974 - nir/gather_info: Stop gathering uses_sample_shading
3015 - lavapipe: Use shader_info::uses_sample_shading
D21.1.0.rst553 - panfrost: Respect info.fs.uses_sample_shading
/third_party/mesa3d/src/intel/vulkan/
Danv_pipeline.c1649 !stages[MESA_SHADER_FRAGMENT].nir->info.fs.uses_sample_shading && in anv_graphics_pipeline_compile()
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_compiler.c2138 nir->info.fs.uses_sample_shading = true; in zink_shader_compile()
/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/
Dnir_to_spirv.c4132 if (s->info.fs.uses_sample_shading) in nir_to_spirv()