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Searched refs:util_make_empty_fragment_shader (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_simple_shaders.h107 util_make_empty_fragment_shader(struct pipe_context *pipe);
Du_tests.c500 void *fs = util_make_empty_fragment_shader(ctx); in disabled_fragment_shader()
Du_simple_shaders.c482 util_make_empty_fragment_shader(struct pipe_context *pipe) in util_make_empty_fragment_shader() function
Du_blitter.c456 ctx->fs_empty = util_make_empty_fragment_shader(pipe); in bind_fs_empty()
1363 ctx->fs_empty = util_make_empty_fragment_shader(pipe); in util_blitter_cache_all_shaders()
/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_state.c3036 cso_set_fragment_shader_handle(device->cso_sw, util_make_empty_fragment_shader(pipe_sw)); in nine_state_init_sw()