Searched refs:v3dv_cl_address (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/broadcom/vulkan/ |
D | v3dvx_cmd_buffer.c | 118 load.address = v3dv_cl_address(image->mem->bo, layer_offset); in cmd_buffer_render_pass_emit_load() 319 store.address = v3dv_cl_address(image->mem->bo, layer_offset); in cmd_buffer_render_pass_emit_store() 720 list.address = v3dv_cl_address(job->tile_alloc, tile_alloc_offset); in cmd_buffer_emit_render_pass_layer_rcl() 1574 v3dv_cl_address(cmd_buffer->state.query.active_query.bo, in v3dX() 1715 branch.address = v3dv_cl_address(bcl_bo, 0); in v3dX() 1776 v3dv_cl_address(assembly_bo, gs_bin->assembly_offset); in emit_gs_shader_state_record() 1786 v3dv_cl_address(assembly_bo, gs->assembly_offset); in emit_gs_shader_state_record() 1986 v3dv_cl_address(assembly_bo, vs_bin_variant->assembly_offset); in v3dX() 1988 v3dv_cl_address(assembly_bo, vs_variant->assembly_offset); in v3dX() 1990 v3dv_cl_address(assembly_bo, fs_variant->assembly_offset); in v3dX() [all …]
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D | v3dvx_image.c | 121 tex.texture_base_pointer = v3dv_cl_address(NULL, base_offset); in pack_texture_shader_state_helper() 172 tex.texture_base_pointer = v3dv_cl_address(NULL, base_offset); in v3dX()
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D | v3dvx_queue.c | 66 list.address = v3dv_cl_address(job->tile_alloc, 0); in v3dX()
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D | v3dv_cl.c | 80 branch.address = v3dv_cl_address(bo, 0); in cl_alloc_bo()
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D | v3dvx_meta_common.c | 145 list.address = v3dv_cl_address(job->tile_alloc, tile_alloc_offset); in emit_frame_setup() 220 load.address = v3dv_cl_address(bo, offset); in emit_linear_load() 239 store.address = v3dv_cl_address(bo, offset); in emit_linear_store() 352 load.address = v3dv_cl_address(image->mem->bo, layer_offset); in emit_image_load() 433 store.address = v3dv_cl_address(image->mem->bo, layer_offset); in emit_image_store()
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D | v3dv_cl.h | 83 v3dv_cl_address(struct v3dv_bo *bo, uint32_t offset) in v3dv_cl_address() function
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